// Floor.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include "Floor.h" #include "FloorDef.h" #include "FloorPlugin.h" #include "../../../T2DLL/T2PluginSpecifier.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // // Note! // // If this DLL is dynamically linked against the MFC // DLLs, any functions exported from this DLL which // call into MFC must have the AFX_MANAGE_STATE macro // added at the very beginning of the function. // // For example: // // extern "C" BOOL PASCAL EXPORT ExportedFunction() // { // AFX_MANAGE_STATE(AfxGetStaticModuleState()); // // normal function body here // } // // It is very important that this macro appear in each // function, prior to any calls into MFC. This means that // it must appear as the first statement within the // function, even before any object variable declarations // as their constructors may generate calls into the MFC // DLL. // // Please see MFC Technical Notes 33 and 58 for additional // details. // ///////////////////////////////////////////////////////////////////////////// // CFloorApp BEGIN_MESSAGE_MAP(CFloorApp, CWinApp) //{{AFX_MSG_MAP(CFloorApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFloorApp construction CFloorApp::CFloorApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CFloorApp object CFloorApp theApp; FloorPlugin *sFloorPlugin; FloorDef *sFloorDef; void *CALLBACK ConstructProgramPlugin(T2PluginSpecifier *inSpecifier) { if (!sFloorPlugin) { #line 48 sFloorPlugin = new FloorPlugin('TnPl', *inSpecifier); } return sFloorPlugin; } void *CALLBACK ConstructTemplatePlugin(T2PluginSpecifier *inSpecifier, CResFile *inResFile, T2WorldDef *inWorldDef, T2TenantPlugin *inPlugin) { if (!sFloorDef) { #line 55 sFloorDef = new FloorDef('TnDf', *inSpecifier, inResFile, inWorldDef, inPlugin); } return sFloorDef; } void *CALLBACK DestructProgramPlugin() { delete sFloorPlugin; sFloorPlugin = NULL; delete sFloorDef; sFloorDef = NULL; return NULL; } T2PluginSpecifier *CALLBACK GetAttr(T2PluginSpecifier *inSpecifier, CResFile *inResFile, T2WorldDef *inWorldDef, T2TenantPlugin *inPlugin) { #line 76 T2PluginSpecifier *specifier = new T2PluginSpecifier; specifier->mPluginName = "Burgar"; specifier->mType = 'TnPl'; specifier->mAttrib = 0xFFFFFFFF; specifier->mGameLevel = 0; return specifier; }