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using System;
using System.IO;
using System.Collections.Generic;
using NW4RTools;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace TestApp {
class MainClass {
public static void Main(string[] args) {
string mdlPath = "/home/me/Games/Newer/ModelRev/";
/*//string mdlName = "CS_W1";
//string mdlName = "bgB_4502";
//string mdlName = "cobKoopaCastle";
string mdlName = "waterPlate_W4boss";
mdlName = "test_lift";
string whatever = (mdlName == "CS_W2" || mdlName == "CS_W3" || mdlName == "CS_W6") ? "a" : "";
byte[] file = File.ReadAllBytes(mdlPath + mdlName + ".brres");
ResFile rf = BrresReader.LoadFile(file);
File.WriteAllBytes(mdlPath + mdlName + "_rewritten.brres", BrresWriter.WriteFile(rf));*/
// Going to create a model!
ResFile rf = new ResFile();
ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "crapmap.obj"), rf, "CrapMap");
File.WriteAllBytes(mdlPath + "crapmap.brres", BrresWriter.WriteFile(rf));
ResFile rf2 = BrresReader.LoadFile(File.ReadAllBytes(mdlPath + "crapmap.brres"));
using (var gw = new RenderWindow()) {
gw.Title = "crapmap";
gw.SetModel(rf2, "CrapMap");
gw.Run(1, 1);
}
/*using (var gw = new RenderWindow()) {
gw.Title = mdlName;
gw.SetModel(rf, mdlName);
gw.Run(1, 1);
}*/
/*var texs = rf.GetGroup<Texture>("Textures(NW4R)");
// wtf C#?!
foreach (var kv in (IEnumerable<KeyValuePair<string,Texture>>)texs) {
kv.Value.BaseImage.Save(mdlPath + "images/" + kv.Key + ".png");
}
//var objFile = File.Open(mdlPath + mdlName + ".obj", FileMode.OpenOrCreate);
var objFile = File.Open(mdlPath + mdlName + ".dae", FileMode.OpenOrCreate);
//var sw = new StreamWriter(objFile);
//ObjWriter.WriteModel(sw, rf, mdlName);
ColladaWriter.WriteModel(objFile, rf, mdlName + whatever);
objFile.Close();*/
}
}
}
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