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path: root/NW4RTools/Models/VertexData.cs
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using System;

namespace NW4RTools.Models {
	public class VertexDataBase {
		public UInt32 Index;

		public UInt32 ComponentCount, ComponentType; // todo: enums
		public byte Fraction /* Not used for colours */, EntrySize;
		public UInt16 EntryCount;

		// Todo, decode data when reading
		public byte[] Data;

		public VertexDataBase() {
		}
	}


	public class VertexPosData : VertexDataBase {
		public Vec3 Minimum, Maximum;

		public VertexPosData() {
		}
	}


	public class VertexNrmData : VertexDataBase {
		public VertexNrmData() {
		}
	}


	public class VertexClrData : VertexDataBase {
		public VertexClrData() {
		}
	}


	public class VertexTexCoordData : VertexDataBase {
		public Vec2 Minimum, Maximum;

		public VertexTexCoordData() {
		}
	}
}