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using System;
using System.IO;
namespace NW4RTools {
public class InputStream {
public readonly byte[] Data;
public readonly ByteEndian Endian;
private readonly bool MustReverseArrays;
public int Position {
get; private set;
}
public InputStream(byte[] data) {
Data = data;
Endian = ByteEndian.BigEndian;
Position = 0;
MustReverseArrays = BitConverter.IsLittleEndian;
}
public InputStream(byte[] data, ByteEndian endian) {
Data = data;
Endian = endian;
Position = 0;
if (Endian == ByteEndian.BigEndian)
MustReverseArrays = BitConverter.IsLittleEndian;
else
MustReverseArrays = !BitConverter.IsLittleEndian;
}
public void Seek(int pos) {
if (pos < 0 || pos >= Data.Length)
throw new ArgumentOutOfRangeException();
Position = pos;
}
public void Skip(int count) {
Seek(Position + count);
}
public byte[] ReadBytes(int count) {
byte[] ret = new byte[count];
Array.Copy(Data, Position, ret, 0, count);
Skip(count);
return ret;
}
private byte[] ReadReversedBytes(int count) {
byte[] buf = ReadBytes(count);
if (MustReverseArrays)
Array.Reverse(buf);
return buf;
}
public byte ReadByte() {
byte ret = Data[Position];
Skip(1);
return ret;
}
public Int16 ReadInt16() {
return BitConverter.ToInt16(ReadReversedBytes(2), 0);
}
public UInt16 ReadUInt16() {
return BitConverter.ToUInt16(ReadReversedBytes(2), 0);
}
public Int32 ReadInt32() {
return BitConverter.ToInt32(ReadReversedBytes(4), 0);
}
public UInt32 ReadUInt32() {
return BitConverter.ToUInt32(ReadReversedBytes(4), 0);
}
public float ReadFloat() {
return BitConverter.ToSingle(ReadReversedBytes(4), 0);
}
public double ReadDouble() {
return BitConverter.ToDouble(ReadReversedBytes(8), 0);
}
public Color ReadColor() {
var ret = new Color();
ret.r = Data[Position];
ret.g = Data[Position + 1];
ret.b = Data[Position + 2];
ret.a = Data[Position + 3];
Skip(4);
return ret;
}
public Vec2 ReadVec2() {
float x = ReadFloat();
float y = ReadFloat();
return new Vec2 { x = x, y = y };
}
public Vec3 ReadVec3() {
float x = ReadFloat();
float y = ReadFloat();
float z = ReadFloat();
return new Vec3 { x = x, y = y, z = z };
}
public Matrix ReadMatrix() {
var ret = new Matrix();
ret.v00 = ReadFloat();
ret.v01 = ReadFloat();
ret.v02 = ReadFloat();
ret.v03 = ReadFloat();
ret.v10 = ReadFloat();
ret.v11 = ReadFloat();
ret.v12 = ReadFloat();
ret.v13 = ReadFloat();
ret.v20 = ReadFloat();
ret.v21 = ReadFloat();
ret.v22 = ReadFloat();
ret.v23 = ReadFloat();
return ret;
}
public string ReadName() {
int length = ReadInt32();
string name = System.Text.Encoding.GetEncoding("Shift_JIS").GetString(ReadBytes(length));
if ((length & 3) != 0) {
Skip(4 - (length & 3));
}
return name;
}
public InputStream At(int pos) {
var ret = new InputStream(Data, Endian);
ret.Seek(pos);
return ret;
}
public InputStream Copy() {
return At(Position);
}
}
}
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