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<Properties>
  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
  <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/ObjImporter.cs">
    <Files>
      <File FileName="NW4RTools/ObjImporter.cs" Line="244" Column="37" />
      <File FileName="NW4RTools/ObjExporter.cs" Line="105" Column="25" />
      <File FileName="NW4RTools/BrresReader.cs" Line="784" Column="11" />
      <File FileName="NW4RTools/BrresWriter.cs" Line="499" Column="36" />
      <File FileName="NW4RTools/Models/Model.cs" Line="1" Column="1" />
      <File FileName="NW4RTools/Models/ByteCode.cs" Line="1" Column="1" />
      <File FileName="TestApp/Main.cs" Line="76" Column="1" />
      <File FileName="NW4RTools/Types.cs" Line="1" Column="1" />
      <File FileName="NW4RTools/Models/Material.cs" Line="27" Column="18" />
      <File FileName="NW4RTools/VertexSettings.cs" Line="184" Column="46" />
      <File FileName="NW4RTools/Models/VertexData.cs" Line="238" Column="31" />
      <File FileName="NW4RTools/Enums.cs" Line="23" Column="27" />
      <File FileName="NW4RTools/Models/OpenGL/GLModel.cs" Line="218" Column="7" />
      <File FileName="NW4RTools/InputStream.cs" Line="86" Column="1" />
      <File FileName="TestApp/RenderWindow.cs" Line="36" Column="78" />
      <File FileName="NW4RTools/Models/OpenGL/GLDisplayList.cs" Line="20" Column="1" />
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  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>