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using System;
using System.Collections.Generic;
using System.IO;
using NW4RTools;
namespace ConsoleApp {
public class ExportTexturesCommand : ResFileCommand {
public ExportTexturesCommand() : base("export texture(s) to PNG") {
}
protected override void OperateOnFile(string[] args) {
if (args.Length < 1) {
Console.WriteLine("invalid syntax.\n" + GetHelp(null));
return;
}
bool exportAll = (args.Length == 1);
var list = new List<string>();
for (int i = 1; i < args.Length; i++) {
list.Add(args[i]);
}
var texDict = TargetFile.GetTextureGroup();
if (texDict == null || texDict.Count == 0) {
Console.WriteLine("this file has no textures.");
return;
}
int exportCount = 0;
string currentDir = Directory.GetCurrentDirectory();
string imgDir = Path.Combine(currentDir, args[0]);
// one last check
if (!Directory.Exists(imgDir)) {
Console.WriteLine("the destination directory does not exist:\n {0}", imgDir);
return;
}
foreach (var kv in texDict) {
if (exportAll || list.Contains(kv.Key)) {
for (int i = 0; i < kv.Value.Images.Length; i++) {
var img = kv.Value.Images[i];
string imgName;
if (i == 0) {
// first (possibly only?) mipmap
imgName = String.Format("{0}.png", kv.Key);
} else {
imgName = String.Format("{0}__{1}.png", kv.Key, i);
}
Console.WriteLine("{0}[{4}] {1}x{2} {3}", kv.Key, img.Width, img.Height, kv.Value.Format, i);
img.Save(Path.Combine(imgDir, imgName));
}
exportCount++;
}
}
Console.WriteLine("done! {0} textures exported", exportCount);
}
public override string GetHelp(string[] args) {
return "syntax: export-textures <brres-filename> <dest-path> [texture-names...]\n"
+ " exports texture(s) as .png files.\n\n"
+ " dest-path will be the folder in which the textures are placed (eg. images).\n"
+ " texture-names is a list of textures. if not specified, every texture is exported.";
}
}
}
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