From 58f30cf003a6b7b3686f70fa0539aa45d126b457 Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 6 Feb 2011 04:02:38 +0100 Subject: shader reading support --- NW4RTools/Models/Material.cs | 1 + NW4RTools/Models/Shader.cs | 5 +++++ 2 files changed, 6 insertions(+) (limited to 'NW4RTools/Models') diff --git a/NW4RTools/Models/Material.cs b/NW4RTools/Models/Material.cs index 8ece6ad..8ca5082 100644 --- a/NW4RTools/Models/Material.cs +++ b/NW4RTools/Models/Material.cs @@ -55,6 +55,7 @@ namespace NW4RTools.Models { // Other public List BoundTextures; + public Shader ShaderRef; // Display Lists public byte[] PixDL; diff --git a/NW4RTools/Models/Shader.cs b/NW4RTools/Models/Shader.cs index 42586da..767470e 100644 --- a/NW4RTools/Models/Shader.cs +++ b/NW4RTools/Models/Shader.cs @@ -3,6 +3,11 @@ using System.Collections.Generic; namespace NW4RTools.Models { public class Shader { + public UInt32 Index; + public byte TevStageCount; + public UInt32 Unk1, Unk2; // TODO: figure these out + public byte[] DisplayList; + public Shader() { } } -- cgit v1.2.3