From 27cd642d477e0c5647c61565af393f9dca8b6f66 Mon Sep 17 00:00:00 2001
From: Treeki <treeki@gmail.com>
Date: Sat, 5 Feb 2011 04:52:41 +0100
Subject: one final commit before I go to sleep, changed some debug messages,
 added empty (so far) code for loading shaders, will do more tomorrow

---
 NW4RTools/Models/Model.cs  |  1 +
 NW4RTools/Models/Shader.cs | 10 ++++++++++
 2 files changed, 11 insertions(+)
 create mode 100644 NW4RTools/Models/Shader.cs

(limited to 'NW4RTools/Models')

diff --git a/NW4RTools/Models/Model.cs b/NW4RTools/Models/Model.cs
index 8fa576e..d1c170b 100644
--- a/NW4RTools/Models/Model.cs
+++ b/NW4RTools/Models/Model.cs
@@ -16,6 +16,7 @@ namespace NW4RTools.Models {
 		public ResDict<VertexClrData> VtxClrData;
 		public ResDict<VertexTexCoordData> VtxTexCoordData;
 		public ResDict<Material> Materials;
+		public ResDict<Shader> Shaders;
 
 		/*public ResDict Bytecode, Nodes, VtxPosData, VtsNrmData, VtxClrData, VtxTexCoordData;
 		public ResDict VtxFurVecData, VtxFurPosData, Materials, Shaders, Shapes;
diff --git a/NW4RTools/Models/Shader.cs b/NW4RTools/Models/Shader.cs
new file mode 100644
index 0000000..42586da
--- /dev/null
+++ b/NW4RTools/Models/Shader.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+
+namespace NW4RTools.Models {
+	public class Shader {
+		public Shader() {
+		}
+	}
+}
+
-- 
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