Age | Commit message (Expand) | Author | Files | Lines |
2012-09-23 | tons of junk I'll clean up eventually | Treeki | 1 | -12/+300 |
2012-02-20 | AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works! | Treeki | 2 | -52/+79 |
2012-02-18 | updated gitignore and deleted ignored crap | Treeki | 1 | -0/+0 |
2011-06-12 | added OpenTK to the project | Treeki | 1 | -2/+2 |
2011-03-26 | finally got around to adding gitignore and removing binaries | Treeki | 6 | -12/+0 |
2011-03-26 | unfinished console interface to NW4RTools added | Treeki | 4 | -0/+0 |
2011-03-25 | a bit of crap | Treeki | 6 | -6/+9 |
2011-03-23 | a bit of preliminary work on character animation support | Treeki | 1 | -0/+0 |
2011-03-19 | fixed! turns out the issue was in the 8-bit index optimisation, not materials | Treeki | 4 | -0/+0 |
2011-03-19 | support for .obj groups which use multiple materials ... but it's broken :( | Treeki | 6 | -1/+1 |
2011-03-16 | now uses 8-bit vertex data indexes where possible. quite a big optimisation! | Treeki | 7 | -6/+16 |
2011-03-13 | added model bounding box calculation | Treeki | 6 | -4/+5 |
2011-03-10 | MapObj lightmap support | Treeki | 6 | -10/+10 |
2011-03-10 | kinda hackish, but mostly working NSMBW lightmap support | Treeki | 7 | -7/+16 |
2011-03-08 | late night commit! obj importer is basic but working. also, tidied up DL stuff | Treeki | 7 | -22/+71 |
2011-03-05 | partially working obj importer. still untested in-game | Treeki | 7 | -3/+18 |
2011-03-03 | added (untested) CMPR compression based on BrawlLib's code. | Treeki | 1 | -0/+0 |
2011-03-03 | working (but not 100% tested) model and texture writing. a few other fixes, etc | Treeki | 6 | -1/+1 |
2011-02-28 | progress on writing: offset calculation for models and textures complete! | Treeki | 6 | -1/+2 |
2011-02-25 | start of a brres writer | Treeki | 7 | -4/+6 |
2011-02-21 | this is a pain in the ass | Treeki | 7 | -2/+7 |
2011-02-18 | some collada work, and an unfinished OGL renderer using OpenTK. huge commit | Treeki | 10 | -2/+88 |
2011-02-13 | really messy code for materials/textures which KINDA works | Treeki | 6 | -2/+2 |
2011-02-13 | late night commit with unfinished, half assed material/texture support | Treeki | 4 | -0/+0 |
2011-02-13 | it converts textures too, now! some formats missing, I'll add them later. | Treeki | 5 | -1/+8 |
2011-02-12 | fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code | Treeki | 5 | -2/+0 |
2011-02-12 | half-assed node support | Treeki | 6 | -2/+6 |
2011-02-12 | collada writer now exports basic meshes | Treeki | 4 | -0/+0 |
2011-02-11 | part of a basic collada exporter | Treeki | 6 | -3/+5 |
2011-02-11 | lots of progress. semi-working Wavefront OBJ exporter | Treeki | 5 | -5/+8 |
2011-02-11 | tons of stuff: more work on shapes, unfinished OBJ exporter, ... | Treeki | 5 | -3/+9 |
2011-02-10 | more stuff. added shapes and texture/material pairs and refactored Logger a bit | Treeki | 6 | -1/+2 |
2011-02-06 | shader reading support | Treeki | 4 | -0/+0 |
2011-02-06 | material reading support pretty much complete for now, just need to add shader | Treeki | 5 | -0/+0 |
2011-02-05 | one final commit before I go to sleep, changed some debug messages, added empty | Treeki | 4 | -0/+0 |
2011-02-05 | progress on material reading. still need to add DL handling and figure out what | Treeki | 4 | -0/+0 |