index
:
nw4rtools
master
newer-paths
skawo-debug
tools for working with NW4R 3D resource files
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
TestApp
(
unfollow
)
Age
Commit message (
Collapse
)
Author
Files
Lines
2012-02-18
updated gitignore and deleted ignored crap
Treeki
1
-0
/
+0
2011-06-12
added OpenTK to the project
Treeki
1
-2
/
+2
2011-03-26
finally got around to adding gitignore and removing binaries
Treeki
6
-12
/
+0
2011-03-26
unfinished console interface to NW4RTools added
Treeki
4
-0
/
+0
2011-03-25
a bit of crap
Treeki
6
-6
/
+9
2011-03-23
a bit of preliminary work on character animation support
Treeki
1
-0
/
+0
2011-03-19
fixed! turns out the issue was in the 8-bit index optimisation, not materials
Treeki
4
-0
/
+0
2011-03-19
support for .obj groups which use multiple materials ... but it's broken :(
Treeki
6
-1
/
+1
2011-03-16
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Treeki
7
-6
/
+16
2011-03-13
added model bounding box calculation
Treeki
6
-4
/
+5
2011-03-10
MapObj lightmap support
Treeki
6
-10
/
+10
2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
7
-7
/
+16
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
7
-22
/
+71
2011-03-05
partially working obj importer. still untested in-game
Treeki
7
-3
/
+18
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
1
-0
/
+0
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
6
-1
/
+1
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
6
-1
/
+2
2011-02-25
start of a brres writer
Treeki
7
-4
/
+6
2011-02-21
this is a pain in the ass
Treeki
7
-2
/
+7
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
10
-2
/
+88
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
6
-2
/
+2
2011-02-13
late night commit with unfinished, half assed material/texture support
Treeki
4
-0
/
+0
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
5
-1
/
+8
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
5
-2
/
+0
2011-02-12
half-assed node support
Treeki
6
-2
/
+6
2011-02-12
collada writer now exports basic meshes
Treeki
4
-0
/
+0
2011-02-11
part of a basic collada exporter
Treeki
6
-3
/
+5
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
5
-5
/
+8
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
5
-3
/
+9
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
6
-1
/
+2
2011-02-06
shader reading support
Treeki
4
-0
/
+0
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
5
-0
/
+0
offset fixups once I get shader support in
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
4
-0
/
+0
(so far) code for loading shaders, will do more tomorrow
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
4
-0
/
+0
the shader data offset is for (probably points to an entry in the Shaders dict)