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nw4rtools
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tools for working with NW4R 3D resource files
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2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
1
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2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
1
-0
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+0
2011-03-05
partially working obj importer. still untested in-game
Treeki
1
-0
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+0
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
1
-0
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+0
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
1
-0
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+0
2011-02-25
start of a brres writer
Treeki
1
-0
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+0
2011-02-21
this is a pain in the ass
Treeki
1
-0
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+0
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
1
-0
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+0
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
1
-0
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+0
2011-02-13
late night commit with unfinished, half assed material/texture support
Treeki
1
-0
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+0
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
1
-0
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+0
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
1
-0
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+0
2011-02-12
half-assed node support
Treeki
1
-0
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+0
2011-02-12
collada writer now exports basic meshes
Treeki
1
-0
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+0
2011-02-11
part of a basic collada exporter
Treeki
1
-0
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+0
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-0
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+0
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
1
-0
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+0
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-0
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+0
2011-02-06
shader reading support
Treeki
1
-0
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+0
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
1
-0
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+0
offset fixups once I get shader support in
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
1
-0
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+0
(so far) code for loading shaders, will do more tomorrow
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
1
-0
/
+0
the shader data offset is for (probably points to an entry in the Shaders dict)