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tools for working with NW4R 3D resource files
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TestApp
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Main.cs
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2011-03-16
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Treeki
1
-4
/
+14
2011-03-13
added model bounding box calculation
Treeki
1
-4
/
+5
2011-03-10
MapObj lightmap support
Treeki
1
-10
/
+10
2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
1
-5
/
+14
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
1
-20
/
+53
2011-03-05
partially working obj importer. still untested in-game
Treeki
1
-2
/
+17
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
1
-1
/
+1
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
1
-1
/
+2
2011-02-25
start of a brres writer
Treeki
1
-3
/
+5
2011-02-21
this is a pain in the ass
Treeki
1
-1
/
+2
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
1
-2
/
+14
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
1
-2
/
+2
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
1
-1
/
+8
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
1
-2
/
+0
2011-02-12
half-assed node support
Treeki
1
-2
/
+6
2011-02-11
part of a basic collada exporter
Treeki
1
-3
/
+5
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-5
/
+8
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
1
-3
/
+9
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-1
/
+2
2011-02-04
Initial commit of NW4RTools.
Treeki
1
-0
/
+13
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.