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2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki1-4/+14
2011-03-13added model bounding box calculationTreeki1-4/+5
2011-03-10MapObj lightmap supportTreeki1-10/+10
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki1-5/+14
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki1-20/+53
2011-03-05partially working obj importer. still untested in-gameTreeki1-2/+17
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki1-1/+1
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki1-1/+2
2011-02-25start of a brres writerTreeki1-3/+5
2011-02-21this is a pain in the assTreeki1-1/+2
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki1-2/+14
2011-02-13really messy code for materials/textures which KINDA worksTreeki1-2/+2
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki1-1/+8
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki1-2/+0
2011-02-12half-assed node supportTreeki1-2/+6
2011-02-11part of a basic collada exporterTreeki1-3/+5
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki1-5/+8
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki1-3/+9
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki1-1/+2
2011-02-04Initial commit of NW4RTools.Treeki1-0/+13
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.