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2011-04-06exporters now properly handle position data which only contains X/YTreeki2-10/+17
2011-03-26the Wii killing bug is hopefully gone for good! also, a few other improvementsTreeki2-14/+39
2011-03-26finally got around to adding gitignore and removing binariesTreeki4-12/+0
2011-03-26unfinished console interface to NW4RTools addedTreeki5-4/+32
2011-03-25a bit of crapTreeki5-2/+4
2011-03-23a bit of preliminary work on character animation supportTreeki2-0/+40
2011-03-19fixed! turns out the issue was in the 8-bit index optimisation, not materialsTreeki3-0/+8
2011-03-19support for .obj groups which use multiple materials ... but it's broken :(Treeki4-80/+109
2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki4-37/+117
2011-03-13added model bounding box calculationTreeki4-10/+26
2011-03-10MapObj lightmap supportTreeki4-49/+134
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki8-1046/+256
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki10-219/+280
2011-03-05partially working obj importer. still untested in-gameTreeki14-45/+1234
2011-03-03tidying up a bit, also it compiles nowTreeki10-6/+754
2011-03-03added (untested) CMPR compression based on BrawlLib's code.Treeki7-9/+1058
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki16-74/+1289
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki10-19/+434
2011-02-25start of a brres writerTreeki8-7/+272
2011-02-21this is a pain in the assTreeki7-74/+198
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki19-24/+549
2011-02-13really messy code for materials/textures which KINDA worksTreeki7-4/+145
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki4-3/+115
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki7-0/+372
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki4-23/+51
2011-02-12changed the matrix stuff to Schaf's versionTreeki1-28/+21
2011-02-12half-assed node supportTreeki5-9/+97
2011-02-12a bit of refactoring. next up: bytecode processing!Treeki1-309/+316
2011-02-12collada writer now exports basic meshesTreeki4-2/+44
2011-02-11part of a basic collada exporterTreeki7-0/+10328
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki7-42/+320
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki10-18/+323
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki10-54/+232
2011-02-06shader reading supportTreeki5-7/+32
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki5-3/+15
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki6-4/+51
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki6-12/+172
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki18-0/+1851
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.