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2011-02-25start of a brres writerTreeki8-7/+272
2011-02-21this is a pain in the assTreeki7-74/+198
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki19-24/+549
2011-02-13really messy code for materials/textures which KINDA worksTreeki7-4/+145
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki4-3/+115
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki7-0/+372
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki4-23/+51
2011-02-12changed the matrix stuff to Schaf's versionTreeki1-28/+21
2011-02-12half-assed node supportTreeki5-9/+97
2011-02-12a bit of refactoring. next up: bytecode processing!Treeki1-309/+316
2011-02-12collada writer now exports basic meshesTreeki4-2/+44
2011-02-11part of a basic collada exporterTreeki7-0/+10328
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki7-42/+320
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki10-18/+323
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki10-54/+232
2011-02-06shader reading supportTreeki5-7/+32
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki5-3/+15
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki6-4/+51
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki6-12/+172
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki18-0/+1851
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.