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Author
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2012-09-23
tons of junk I'll clean up eventually
Treeki
8
-310
/
+379
2012-02-20
AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!
Treeki
9
-119
/
+1174
2012-02-19
added what is probably horribly broken support for reading animations
Treeki
6
-36
/
+636
2012-02-18
updated gitignore and deleted ignored crap
Treeki
1
-0
/
+0
2012-02-18
updates I made to Collada Exporter in November and never committed
Treeki
1
-11
/
+29
2011-10-21
fixed obj exporter for matrix-less shapes
Treeki
1
-1
/
+3
2011-06-12
added OpenTK to the project
Treeki
1
-2
/
+2
2011-06-06
how did this bug stay around for so long
Treeki
1
-1
/
+1
2011-05-26
yay, a bug in display lists!
Treeki
1
-1
/
+1
2011-05-24
how did I miss that
Treeki
1
-3
/
+3
2011-05-24
a few improvements to brres writing
Treeki
1
-0
/
+13
2011-05-07
a bit of fixing to the obj importer
Treeki
1
-14
/
+17
2011-04-06
CMPR textures fixed
Treeki
1
-1
/
+1
2011-04-06
exporters now properly handle position data which only contains X/Y
Treeki
2
-10
/
+17
2011-03-26
the Wii killing bug is hopefully gone for good! also, a few other improvements
Treeki
2
-14
/
+39
2011-03-26
finally got around to adding gitignore and removing binaries
Treeki
4
-12
/
+0
2011-03-26
unfinished console interface to NW4RTools added
Treeki
5
-4
/
+32
2011-03-25
a bit of crap
Treeki
5
-2
/
+4
2011-03-23
a bit of preliminary work on character animation support
Treeki
2
-0
/
+40
2011-03-19
fixed! turns out the issue was in the 8-bit index optimisation, not materials
Treeki
3
-0
/
+8
2011-03-19
support for .obj groups which use multiple materials ... but it's broken :(
Treeki
4
-80
/
+109
2011-03-16
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Treeki
4
-37
/
+117
2011-03-13
added model bounding box calculation
Treeki
4
-10
/
+26
2011-03-10
MapObj lightmap support
Treeki
4
-49
/
+134
2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
8
-1046
/
+256
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
10
-219
/
+280
2011-03-05
partially working obj importer. still untested in-game
Treeki
14
-45
/
+1234
2011-03-03
tidying up a bit, also it compiles now
Treeki
10
-6
/
+754
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
7
-9
/
+1058
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
16
-74
/
+1289
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
10
-19
/
+434
2011-02-25
start of a brres writer
Treeki
8
-7
/
+272
2011-02-21
this is a pain in the ass
Treeki
7
-74
/
+198
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
19
-24
/
+549
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
7
-4
/
+145
2011-02-13
late night commit with unfinished, half assed material/texture support
Treeki
4
-3
/
+115
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
7
-0
/
+372
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
4
-23
/
+51
2011-02-12
changed the matrix stuff to Schaf's version
Treeki
1
-28
/
+21
2011-02-12
half-assed node support
Treeki
5
-9
/
+97
2011-02-12
a bit of refactoring. next up: bytecode processing!
Treeki
1
-309
/
+316
2011-02-12
collada writer now exports basic meshes
Treeki
4
-2
/
+44
2011-02-11
part of a basic collada exporter
Treeki
7
-0
/
+10328
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
7
-42
/
+320
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
10
-18
/
+323
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
10
-54
/
+232
2011-02-06
shader reading support
Treeki
5
-7
/
+32
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
5
-3
/
+15
offset fixups once I get shader support in
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
6
-4
/
+51
(so far) code for loading shaders, will do more tomorrow
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
6
-12
/
+172
the shader data offset is for (probably points to an entry in the Shaders dict)
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