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tools for working with NW4R 3D resource files
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2011-02-13
late night commit with unfinished, half assed material/texture support
Treeki
4
-3
/
+115
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
7
-0
/
+372
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
4
-23
/
+51
2011-02-12
changed the matrix stuff to Schaf's version
Treeki
1
-28
/
+21
2011-02-12
half-assed node support
Treeki
5
-9
/
+97
2011-02-12
a bit of refactoring. next up: bytecode processing!
Treeki
1
-309
/
+316
2011-02-12
collada writer now exports basic meshes
Treeki
4
-2
/
+44
2011-02-11
part of a basic collada exporter
Treeki
7
-0
/
+10328
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
7
-42
/
+320
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
10
-18
/
+323
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
10
-54
/
+232
2011-02-06
shader reading support
Treeki
5
-7
/
+32
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
5
-3
/
+15
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
6
-4
/
+51
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
6
-12
/
+172