index
:
nw4rtools
master
newer-paths
skawo-debug
tools for working with NW4R 3D resource files
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
NW4RTools
/
NW4RTools.csproj
(
follow
)
Age
Commit message (
Collapse
)
Author
Files
Lines
2011-06-12
added OpenTK to the project
Treeki
1
-2
/
+2
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
1
-0
/
+1
2011-03-05
partially working obj importer. still untested in-game
Treeki
1
-1
/
+2
2011-03-03
tidying up a bit, also it compiles now
Treeki
1
-1
/
+1
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
1
-0
/
+1
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
1
-1
/
+3
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
1
-0
/
+2
2011-02-25
start of a brres writer
Treeki
1
-0
/
+2
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
1
-0
/
+14
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
1
-0
/
+3
2011-02-11
part of a basic collada exporter
Treeki
1
-0
/
+3
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-0
/
+3
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
1
-0
/
+3
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-0
/
+2
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
1
-0
/
+1
(so far) code for loading shaders, will do more tomorrow
2011-02-04
Initial commit of NW4RTools.
Treeki
1
-0
/
+56
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.