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path: root/NW4RTools/Models/Model.cs (follow)
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2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki1-0/+5
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki1-0/+1
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki1-0/+1
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki1-0/+37
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.