Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-03-05 | partially working obj importer. still untested in-game | Treeki | 1 | -0/+13 | |
2011-03-03 | tidying up a bit, also it compiles now | Treeki | 1 | -0/+5 | |
2011-03-03 | working (but not 100% tested) model and texture writing. a few other fixes, etc | Treeki | 1 | -0/+2 | |
2011-02-10 | more stuff. added shapes and texture/material pairs and refactored Logger a bit | Treeki | 1 | -9/+1 | |
2011-02-06 | shader reading support | Treeki | 1 | -0/+1 | |
2011-02-06 | material reading support pretty much complete for now, just need to add shader | Treeki | 1 | -1/+5 | |
offset fixups once I get shader support in | |||||
2011-02-05 | progress on material reading. still need to add DL handling and figure out what | Treeki | 1 | -0/+11 | |
the shader data offset is for (probably points to an entry in the Shaders dict) | |||||
2011-02-04 | Initial commit of NW4RTools. | Treeki | 1 | -0/+54 | |
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far. |