index
:
nw4rtools
master
newer-paths
skawo-debug
tools for working with NW4R 3D resource files
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
NW4RTools
/
Models
/
Material.cs
(
follow
)
Age
Commit message (
Collapse
)
Author
Files
Lines
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
1
-1
/
+1
2011-03-05
partially working obj importer. still untested in-game
Treeki
1
-0
/
+13
2011-03-03
tidying up a bit, also it compiles now
Treeki
1
-0
/
+5
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
1
-0
/
+2
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-9
/
+1
2011-02-06
shader reading support
Treeki
1
-0
/
+1
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
1
-1
/
+5
offset fixups once I get shader support in
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
1
-0
/
+11
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04
Initial commit of NW4RTools.
Treeki
1
-0
/
+54
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.