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path: root/NW4RTools/BrresReader.cs (follow)
AgeCommit message (Collapse)AuthorFilesLines
2012-09-23tons of junk I'll clean up eventuallyTreeki1-17/+16
2012-02-20AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!Treeki1-10/+23
2012-02-19added what is probably horribly broken support for reading animationsTreeki1-7/+481
2011-03-26the Wii killing bug is hopefully gone for good! also, a few other improvementsTreeki1-0/+14
2011-03-26unfinished console interface to NW4RTools addedTreeki1-3/+11
2011-03-03tidying up a bit, also it compiles nowTreeki1-3/+0
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki1-23/+81
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki1-5/+36
2011-02-25start of a brres writerTreeki1-3/+8
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki1-5/+14
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki1-0/+44
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki1-8/+36
2011-02-12half-assed node supportTreeki1-0/+2
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki1-2/+9
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki1-10/+36
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki1-41/+162
2011-02-06shader reading supportTreeki1-7/+26
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki1-2/+10
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki1-4/+39
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki1-0/+160
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki1-0/+442
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.