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NW4RTools
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BrresReader.cs
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2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
1
-5
/
+36
2011-02-25
start of a brres writer
Treeki
1
-3
/
+8
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
1
-5
/
+14
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
1
-0
/
+44
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
1
-8
/
+36
2011-02-12
half-assed node support
Treeki
1
-0
/
+2
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-2
/
+9
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
1
-10
/
+36
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-41
/
+162
2011-02-06
shader reading support
Treeki
1
-7
/
+26
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
1
-2
/
+10
offset fixups once I get shader support in
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
1
-4
/
+39
(so far) code for loading shaders, will do more tomorrow
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
1
-0
/
+160
the shader data offset is for (probably points to an entry in the Shaders dict)