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tools for working with NW4R 3D resource files
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2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
1
-7
/
+8
2011-03-05
partially working obj importer. still untested in-game
Treeki
1
-13
/
+16
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
1
-5
/
+5
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
1
-4
/
+12
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
1
-3
/
+4
2011-02-25
start of a brres writer
Treeki
1
-17
/
+4
2011-02-21
this is a pain in the ass
Treeki
1
-5
/
+14
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
1
-3
/
+3
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
1
-14
/
+6
2011-02-12
half-assed node support
Treeki
1
-5
/
+9
2011-02-11
part of a basic collada exporter
Treeki
1
-10
/
+8
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-10
/
+13
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
1
-5
/
+9
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
1
-6
/
+6
offset fixups once I get shader support in