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2011-03-26the Wii killing bug is hopefully gone for good! also, a few other improvementsTreeki1-7/+29
2011-03-25a bit of crapTreeki1-10/+9
2011-03-23a bit of preliminary work on character animation supportTreeki1-4/+4
2011-03-19support for .obj groups which use multiple materials ... but it's broken :(Treeki1-2/+2
2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki1-6/+6
2011-03-13added model bounding box calculationTreeki1-3/+3
2011-03-10MapObj lightmap supportTreeki1-7/+10
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki1-9/+12
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki1-7/+8
2011-03-05partially working obj importer. still untested in-gameTreeki1-13/+16
2011-03-03added (untested) CMPR compression based on BrawlLib's code.Treeki1-5/+5
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki1-4/+12
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki1-3/+4
2011-02-25start of a brres writerTreeki1-17/+4
2011-02-21this is a pain in the assTreeki1-5/+14
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki1-3/+3
2011-02-13really messy code for materials/textures which KINDA worksTreeki1-14/+6
2011-02-12half-assed node supportTreeki1-5/+9
2011-02-11part of a basic collada exporterTreeki1-10/+8
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki1-10/+13
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki1-5/+9
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki1-6/+6