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-rw-r--r--TestApp/Main.cs15
1 files changed, 9 insertions, 6 deletions
diff --git a/TestApp/Main.cs b/TestApp/Main.cs
index 4901ec4..9d01957 100644
--- a/TestApp/Main.cs
+++ b/TestApp/Main.cs
@@ -12,7 +12,7 @@ namespace TestApp {
string mdlPath = "/home/me/Games/Newer/ModelRev/";
//skawo(); return;
- //oldBehaviour(); return;
+ oldBehaviour(); return;
// Going to create a model!
@@ -28,12 +28,15 @@ namespace TestApp {
File.WriteAllBytes(mdlPath + "SMGoldwood.brres", BrresWriter.WriteFile(rf));*/
- string filename = "MMFullWorld";
+ string filename = "DemoMap";
+ //string filename = "MMFullWorld";
string resmdlname = "WorldBase";
+ //string objname = "fullworld-tree-fbx";
+ string objname = "crapmap2";
ResFile rf = new ResFile();
- ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "fullworld-tree-fbx.obj"), rf, resmdlname, ObjImporter.LightmapType.Map);
+ ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + objname + ".obj"), rf, resmdlname, ObjImporter.LightmapType.Map);
File.WriteAllBytes(mdlPath + filename + ".brres", BrresWriter.WriteFile(rf));
@@ -83,7 +86,7 @@ namespace TestApp {
private static void oldBehaviour() {
string mdlPath = "/home/me/Games/Newer/ModelRev/";
- string mdlName = "cobKinokoRed";
+ string mdlName = "CS_W1";
//string mdlName = "lift_han_wood";
//string mdlName = "bgB_4502";
//string mdlName = "cobKoopaCastle";
@@ -103,11 +106,11 @@ namespace TestApp {
//File.WriteAllBytes(mdlPath + mdlName + "_rewritten.brres", BrresWriter.WriteFile(rf));
- var texs = rf.GetGroup<Texture>("Textures(NW4R)");
+ /*var texs = rf.GetGroup<Texture>("Textures(NW4R)");
// wtf C#?!
foreach (var kv in (IEnumerable<KeyValuePair<string,Texture>>)texs) {
kv.Value.Images[0].Save(mdlPath + "images/" + kv.Key + ".png");
- }
+ }*/
//var objFile = File.Open(mdlPath + "lift_han_wood_M.dae", FileMode.OpenOrCreate);
//ColladaExporter.WriteModel(objFile, rf, "lift_han_wood_M");