diff options
Diffstat (limited to 'NW4RTools')
-rwxr-xr-x | NW4RTools/BrresReader.cs | 33 | ||||
-rwxr-xr-x | NW4RTools/BrresWriter.cs | 548 | ||||
-rw-r--r-- | NW4RTools/ColladaExporter.cs | 22 | ||||
-rw-r--r-- | NW4RTools/Models/Animation/CharacterAnim.cs | 6 | ||||
-rwxr-xr-x | NW4RTools/Models/ByteCode.cs | 2 | ||||
-rw-r--r-- | NW4RTools/ObjExporter.cs | 19 | ||||
-rwxr-xr-x | NW4RTools/ObjImporter.cs | 53 | ||||
-rw-r--r-- | NW4RTools/Texture.cs | 6 |
8 files changed, 379 insertions, 310 deletions
diff --git a/NW4RTools/BrresReader.cs b/NW4RTools/BrresReader.cs index 9616b5b..fbf2e2a 100755 --- a/NW4RTools/BrresReader.cs +++ b/NW4RTools/BrresReader.cs @@ -354,7 +354,7 @@ namespace NW4RTools { UInt16 kfCount = ins.ReadUInt16(); ins.Skip(2); - OffsetMap[kfPos] = String.Format("Element Keyframe Data for {0:X} [{1} frames]", savePos, kfCount); + OffsetMap[kfPos] = String.Format("Element Keyframe Data for {0:X} [{1} frames] format: {2}", savePos, kfCount, format); float invKeyFrameRange = ins.ReadFloat(); elem.Keyframes = new Keyframe[kfCount]; @@ -390,8 +390,8 @@ namespace NW4RTools { ins.Seek(savePos + 4); } else if ( - format == CharacterAnim.RotateFormatType.DataUnk4 || - format == CharacterAnim.RotateFormatType.DataUnk5) { + format == CharacterAnim.RotateFormatType.DataFrm8 || + format == CharacterAnim.RotateFormatType.DataFrm16) { // SOMETHING ELSE int savePos = ins.Position; ins.Seek(startPos + ins.ReadInt32()); @@ -401,14 +401,14 @@ namespace NW4RTools { elem.Multiplier = ins.ReadFloat(); elem.BaseValue = ins.ReadFloat(); - elem.Values = new int[CHR_ANIM_HACK.FrameCount]; + elem.Values = new int[CHR_ANIM_HACK.FrameCount + 1]; - for (int i = 0; i < CHR_ANIM_HACK.FrameCount; i++) { + for (int i = 0; i < (CHR_ANIM_HACK.FrameCount + 1); i++) { switch (format) { - case CharacterAnim.RotateFormatType.DataUnk4: + case CharacterAnim.RotateFormatType.DataFrm8: elem.Values[i] = ins.ReadByte(); break; - case CharacterAnim.RotateFormatType.DataUnk5: + case CharacterAnim.RotateFormatType.DataFrm16: elem.Values[i] = ins.ReadUInt16(); break; } @@ -417,18 +417,17 @@ namespace NW4RTools { ins.Seek(savePos + 4); } else if ( - format == CharacterAnim.RotateFormatType.DataUnk6) { + format == CharacterAnim.RotateFormatType.DataFrm32) { // WHAT THE FUCK int savePos = ins.Position; ins.Seek(startPos + ins.ReadInt32()); int kfPos = ins.Position; - OffsetMap[kfPos] = String.Format("Element Type 6 Frame Data for {0:X}", savePos); + OffsetMap[kfPos] = String.Format("Element Constant Frame Data for {0:X}", savePos); - elem.BaseValue = ins.ReadFloat(); - elem.FloatValues = new float[CHR_ANIM_HACK.FrameCount]; + elem.FloatValues = new float[CHR_ANIM_HACK.FrameCount + 1]; - for (int i = 0; i < CHR_ANIM_HACK.FrameCount; i++) { + for (int i = 0; i < (CHR_ANIM_HACK.FrameCount + 1); i++) { elem.FloatValues[i] = ins.ReadFloat(); } @@ -516,7 +515,7 @@ namespace NW4RTools { if (elem.IsConstant) { elem.ConstValue = ins.ReadColor(); - } else {
+ } else { int savePos = ins.Position; ins.Seek(savePos + ins.ReadInt32()); @@ -608,8 +607,8 @@ namespace NW4RTools { var elem = new TextureSRTAnim.Element(); int savePos = ins.Position; - ins.Seek(startPos + ins.ReadInt32());
-
+ ins.Seek(startPos + ins.ReadInt32()); + elem.Exists = true; OffsetMap.Add(ins.Position, String.Format("Element")); @@ -876,8 +875,8 @@ namespace NW4RTools { var insn4 = new ByteCode.DrawShapeInstruction(); insn4.MaterialID = ins.ReadUInt16(); insn4.ShapeID = ins.ReadUInt16(); - insn4.NodeID = ins.ReadUInt16();
- insn4.Unk = ins.ReadByte();
+ insn4.NodeID = ins.ReadUInt16(); + insn4.Unk = ins.ReadByte(); bc.Instructions.Add(insn4); break; diff --git a/NW4RTools/BrresWriter.cs b/NW4RTools/BrresWriter.cs index 033007e..0b81a65 100755 --- a/NW4RTools/BrresWriter.cs +++ b/NW4RTools/BrresWriter.cs @@ -80,12 +80,12 @@ namespace NW4RTools { public int PairingLookupByTexture; public int BlockSize; // Duplicate shader structs are removed from the model, so they require special tracking - public List<Shader> UniqueShaders;
- public Dictionary<Material, int> MaterialSizes;
-
- public ModelCalcInfo() {
- UniqueShaders = new List<Shader>();
- MaterialSizes = new Dictionary<Material,int>();
+ public List<Shader> UniqueShaders; + public Dictionary<Material, int> MaterialSizes; + + public ModelCalcInfo() { + UniqueShaders = new List<Shader>(); + MaterialSizes = new Dictionary<Material,int>(); } } private Dictionary<Model, ModelCalcInfo> ModelCalcInfos; @@ -133,11 +133,11 @@ namespace NW4RTools { #region Texture SRT Animation Data Storage private class TexSRTAnmNodeInfo { public int[] TextureOffsets; - public int[] IndirectTextureOffsets;
-
- public TexSRTAnmNodeInfo() {
- TextureOffsets = new int[8];
- IndirectTextureOffsets = new int[3];
+ public int[] IndirectTextureOffsets; + + public TexSRTAnmNodeInfo() { + TextureOffsets = new int[8]; + IndirectTextureOffsets = new int[3]; } } @@ -478,8 +478,8 @@ namespace NW4RTools { MaterialDLOffsets[kv.Value] = CurrentPos; CurrentPos += 0x20 + 0x80 + 0x40 + 0xA0; - // Sized!
- int size = CurrentPos - MaterialOffsets[kv.Value];
+ // Sized! + int size = CurrentPos - MaterialOffsets[kv.Value]; ModelCalcInfos[m].MaterialSizes[kv.Value] = size; } } @@ -830,14 +830,14 @@ namespace NW4RTools { case CharacterAnim.RotateFormatType.Data96: CurrentPos += 8 + (kf.Keyframes.Length * 12); break; - case CharacterAnim.RotateFormatType.DataUnk4: + case CharacterAnim.RotateFormatType.DataFrm8: CurrentPos += 8 + (kf.Values.Length); break; - case CharacterAnim.RotateFormatType.DataUnk5: + case CharacterAnim.RotateFormatType.DataFrm16: CurrentPos += 8 + (kf.Values.Length * 2); break; - case CharacterAnim.RotateFormatType.DataUnk6: - CurrentPos += 4 + (kf.FloatValues.Length * 4); + case CharacterAnim.RotateFormatType.DataFrm32: + CurrentPos += (kf.FloatValues.Length * 4); break; default: throw new NotImplementedException(); @@ -942,8 +942,8 @@ namespace NW4RTools { CurrentPos += GetSizeForResDict(anim.Nodes.Count); var anminfo = new TexSRTAnmInfo(); - TexSRTAnmInfos.Add(anim, anminfo);
-
+ TexSRTAnmInfos.Add(anim, anminfo); + // Now size each node foreach (var nodepair in anim.Nodes) { AddString(nodepair.Key); @@ -954,29 +954,29 @@ namespace NW4RTools { LogPosition("TextureSRT Anim Node: " + nodepair.Key); CurrentPos += 12; - var nodeinfo = new TexSRTAnmNodeInfo();
- anminfo.NodeInfo.Add(node, nodeinfo);
-
- // Figure out what anims we're using
- for (int i = 0; i < 8; i++)
- if (node.Textures[i].Exists)
- CurrentPos += 4;
- for (int i = 0; i < 3; i++)
- if (node.IndirectTextures[i].Exists)
- CurrentPos += 4;
-
- for (int i = 0; i < 8; i++) {
- if (node.Textures[i].Exists) {
- nodeinfo.TextureOffsets[i] = CurrentPos;
- CalculateAnmTexSrtElement(anminfo.KFInfo, node.Textures[i]);
- }
- }
-
- for (int i = 0; i < 3; i++) {
- if (node.IndirectTextures[i].Exists) {
- nodeinfo.IndirectTextureOffsets[i] = CurrentPos;
- CalculateAnmTexSrtElement(anminfo.KFInfo, node.IndirectTextures[i]);
- }
+ var nodeinfo = new TexSRTAnmNodeInfo(); + anminfo.NodeInfo.Add(node, nodeinfo); + + // Figure out what anims we're using + for (int i = 0; i < 8; i++) + if (node.Textures[i].Exists) + CurrentPos += 4; + for (int i = 0; i < 3; i++) + if (node.IndirectTextures[i].Exists) + CurrentPos += 4; + + for (int i = 0; i < 8; i++) { + if (node.Textures[i].Exists) { + nodeinfo.TextureOffsets[i] = CurrentPos; + CalculateAnmTexSrtElement(anminfo.KFInfo, node.Textures[i]); + } + } + + for (int i = 0; i < 3; i++) { + if (node.IndirectTextures[i].Exists) { + nodeinfo.IndirectTextureOffsets[i] = CurrentPos; + CalculateAnmTexSrtElement(anminfo.KFInfo, node.IndirectTextures[i]); + } } } @@ -984,51 +984,51 @@ namespace NW4RTools { anminfo.BlockSize = CurrentPos - TexSRTAnmOffsets[anim]; } - }
-
- private void CalculateAnmTexSrtElement(KeyframeWriterInfo kfinfo, TextureSRTAnim.Element elem) {
- CurrentPos += 4;
-
- if (!(elem.ScaleS.IsConstWith(1) && elem.ScaleT.IsConstWith(1))) {
- // Scale is not all 1
- kfinfo.Add(elem.ScaleS);
- CurrentPos += 4;
-
- if (elem.ScaleT != elem.ScaleS) {
- // Not uniform
- kfinfo.Add(elem.ScaleT);
- CurrentPos += 4;
- }
- }
-
- if (!elem.Rotate.IsConstWith(0)) {
- // Rotate is not zero
- kfinfo.Add(elem.Rotate);
- CurrentPos += 4;
- }
-
- if (!(elem.TransS.IsConstWith(0) && elem.TransT.IsConstWith(0))) {
- // Translate is not all zero
- kfinfo.Add(elem.TransS);
- kfinfo.Add(elem.TransT);
- CurrentPos += 8;
- }
} - #endregion
-
- #region Keyframe Animation Calculation
- private void CalculateKeyframeData(KeyframeWriterInfo kfinfo) {
- foreach (var pair in kfinfo.KeyframeAnims) {
- var anim = pair.two;
-
- kfinfo.KeyframeAnimOffsets[pair] = CurrentPos;
-
- CurrentPos += 8 + (anim.Keyframes.Length * 12);
- }
- }
- #endregion
-
-
+ + private void CalculateAnmTexSrtElement(KeyframeWriterInfo kfinfo, TextureSRTAnim.Element elem) { + CurrentPos += 4; + + if (!(elem.ScaleS.IsConstWith(1) && elem.ScaleT.IsConstWith(1))) { + // Scale is not all 1 + kfinfo.Add(elem.ScaleS); + CurrentPos += 4; + + if (elem.ScaleT != elem.ScaleS) { + // Not uniform + kfinfo.Add(elem.ScaleT); + CurrentPos += 4; + } + } + + if (!elem.Rotate.IsConstWith(0)) { + // Rotate is not zero + kfinfo.Add(elem.Rotate); + CurrentPos += 4; + } + + if (!(elem.TransS.IsConstWith(0) && elem.TransT.IsConstWith(0))) { + // Translate is not all zero + kfinfo.Add(elem.TransS); + kfinfo.Add(elem.TransT); + CurrentPos += 8; + } + } + #endregion + + #region Keyframe Animation Calculation + private void CalculateKeyframeData(KeyframeWriterInfo kfinfo) { + foreach (var pair in kfinfo.KeyframeAnims) { + var anim = pair.two; + + kfinfo.KeyframeAnimOffsets[pair] = CurrentPos; + + CurrentPos += 8 + (anim.Keyframes.Length * 12); + } + } + #endregion + + private void AlignCalcPos(int alignTo) { if ((CurrentPos & (alignTo - 1)) == 0) return; @@ -1277,7 +1277,7 @@ namespace NW4RTools { var op4 = insn as ByteCode.DrawShapeInstruction; Output.WriteUInt16(op4.MaterialID); Output.WriteUInt16(op4.ShapeID); - Output.WriteUInt16(op4.NodeID);
+ Output.WriteUInt16(op4.NodeID); Output.WriteByte(op4.Unk); break; @@ -1346,7 +1346,7 @@ namespace NW4RTools { Material mat = kv.Value; int startPos = Output.Position; - // size, model offset, name offset, index
+ // size, model offset, name offset, index var modelInfo = ModelCalcInfos[m]; Output.WriteUInt32((UInt32)modelInfo.MaterialSizes[mat]); Output.WriteInt32(ModelOffsets[m] - startPos); @@ -1907,6 +1907,19 @@ namespace NW4RTools { Output.WriteFloat(invKeyFrameRange); } + if (format == CharacterAnim.RotateFormatType.DataFrm8 || + format == CharacterAnim.RotateFormatType.DataFrm16) { + // Header for CV 8 and 16 + Output.WriteFloat(kf.Multiplier); + Output.WriteFloat(kf.BaseValue); + Misc.Assert(kf.Values.Length == (anm.FrameCount + 1)); + } + + if (format == CharacterAnim.RotateFormatType.DataFrm32) { + // Assert this + Misc.Assert(kf.FloatValues.Length == (anm.FrameCount + 1)); + } + switch (format) { case CharacterAnim.RotateFormatType.Data32: for (int i = 0; i < kf.Keyframes.Length; i++) { @@ -1930,8 +1943,23 @@ namespace NW4RTools { Output.WriteFloat(kf.Keyframes[i].Slope); } break; + case CharacterAnim.RotateFormatType.DataFrm8: + for (int i = 0; i < (anm.FrameCount + 1); i++) { + Output.WriteByte((byte)kf.Values[i]); + } + break; + case CharacterAnim.RotateFormatType.DataFrm16: + for (int i = 0; i < (anm.FrameCount + 1); i++) { + Output.WriteUInt16((ushort)kf.Values[i]); + } + break; + case CharacterAnim.RotateFormatType.DataFrm32: + for (int i = 0; i < (anm.FrameCount + 1); i++) { + Output.WriteFloat(kf.FloatValues[i]); + } + break; default: - throw new NotImplementedException(); + throw new NotImplementedException(String.Format("Unknown format: {0}", format)); } Output.AlignTo(4); @@ -1999,7 +2027,7 @@ namespace NW4RTools { Output.WriteUInt32(flags); for (int i = 0; i < node.Elements.Length; i++) { - if (node.Elements[i].Exists) {
+ if (node.Elements[i].Exists) { Output.WriteUInt32(node.Elements[i].Mask); if (node.Elements[i].IsConstant) { Output.WriteColor(node.Elements[i].ConstValue); @@ -2041,176 +2069,176 @@ namespace NW4RTools { i++; } } - #endregion
-
- #region Texture SRT Animation Writing
- private void WriteAnmTexSrt() {
- foreach (var kv in File.GetGroup<TextureSRTAnim>("AnmTexSrt(NW4R)")) {
- using (var c = Debug.Push("TextureSRT Animation: {0}", kv.Key)) {
- Output.AlignTo(0x20);
-
- int startPos = Output.Position;
- TextureSRTAnim anm = kv.Value;
- var info = TexSRTAnmInfos[anm];
-
- Misc.Assert(startPos == TexSRTAnmOffsets[anm]);
-
- // Base struct: magic 'SRT0', block size, version[currently 5], resfile offset
- Output.WriteUInt32(0x53525430);
- Output.WriteUInt32((UInt32)info.BlockSize);
- Output.WriteUInt32(5);
- Output.WriteInt32(-startPos);
-
- // Data offset, name offset, other crap
- Output.WriteInt32(0x2C);
- Output.WriteUInt32(0);
- Output.WriteInt32(StringPositions[kv.Key] - startPos);
- Output.WriteUInt32(0);
-
- Output.WriteUInt16((UInt16)anm.FrameCount);
- Output.WriteUInt16((UInt16)anm.Nodes.Count);
-
- Output.WriteUInt32((UInt32)anm.MatrixMode);
- Output.WriteUInt32(anm.Loop ? 1U : 0U);
-
- WriteResDict<TextureSRTAnim.Node>(anm.Nodes, info.NodeOffsets);
-
- WriteAnmTexSrtNodes(anm);
- WriteKeyframeData(info.KFInfo);
- }
- }
- }
-
- private void WriteAnmTexSrtNodes(TextureSRTAnim anm) {
- var info = TexSRTAnmInfos[anm];
-
- foreach (var kv in anm.Nodes) {
- using (var c = Debug.Push("Element: {0}", kv.Key)) {
- int startPos = Output.Position;
- TextureSRTAnim.Node node = kv.Value;
- TexSRTAnmNodeInfo nodeinfo = info.NodeInfo[node];
-
- Misc.Assert(startPos == info.NodeOffsets[node]);
-
- Output.WriteInt32(StringPositions[kv.Key] - startPos);
-
- UInt32 flags = 0, indFlags = 0;
-
- for (int i = 0; i < 8; i++)
- if (node.Textures[i].Exists)
- flags |= (UInt32)(1 << i);
- for (int i = 0; i < 3; i++)
- if (node.IndirectTextures[i].Exists)
- indFlags |= (UInt32)(1 << i);
-
- Output.WriteUInt32(flags);
- Output.WriteUInt32(indFlags);
-
- var elemsToAddLater = new List<TextureSRTAnim.Element>();
-
- for (int i = 0; i < 8; i++)
- if (node.Textures[i].Exists) {
- Output.WriteInt32(nodeinfo.TextureOffsets[i] - startPos);
- elemsToAddLater.Add(node.Textures[i]);
- }
-
- for (int i = 0; i < 3; i++)
- if (node.IndirectTextures[i].Exists) {
- Output.WriteInt32(nodeinfo.IndirectTextureOffsets[i] - startPos);
- elemsToAddLater.Add(node.IndirectTextures[i]);
- }
-
- foreach (var elem in elemsToAddLater)
- WriteAnmTexSrtElement(elem, info.KFInfo);
- }
- }
- }
-
- private void WriteAnmTexSrtElement(TextureSRTAnim.Element elem, KeyframeWriterInfo kfinfo) {
- UInt32 flags = 1;
-
- int flagPos = Output.Position;
- Output.WriteUInt32(0); // placeholder!
-
- if (elem.ScaleS.IsConstWith(1) && elem.ScaleT.IsConstWith(1)) {
- flags |= 2 | 0x10 | 0x20 | 0x40;
- } else {
- WriteKeyframeAnim(elem.ScaleS, kfinfo);
- if (elem.ScaleS.IsConstant)
- flags |= 0x20;
-
- if (elem.ScaleS == elem.ScaleT) {
- flags |= 0x10;
- if (elem.ScaleS.IsConstant)
- flags |= 0x40;
- } else {
- WriteKeyframeAnim(elem.ScaleT, kfinfo);
- if (elem.ScaleT.IsConstant)
- flags |= 0x40;
- }
- }
-
- if (elem.Rotate.IsConstWith(0)) {
- flags |= 4 | 0x80;
- } else {
- WriteKeyframeAnim(elem.Rotate, kfinfo);
- if (elem.Rotate.IsConstant)
- flags |= 0x80;
- }
-
- if (elem.TransS.IsConstWith(0) && elem.TransT.IsConstWith(0)) {
- flags |= 8 | 0x100 | 0x200;
- } else {
- WriteKeyframeAnim(elem.TransS, kfinfo);
- WriteKeyframeAnim(elem.TransT, kfinfo);
-
- if (elem.TransS.IsConstant)
- flags |= 0x100;
- if (elem.TransT.IsConstant)
- flags |= 0x200;
- }
-
- // Replace the flags
- int savePos = Output.Position;
- Output.Seek(flagPos);
- Output.WriteUInt32(flags);
- Output.Seek(savePos);
- }
- #endregion
-
- #region Keyframe Data Writing
- private void WriteKeyframeAnim(KeyframeAnim anim, KeyframeWriterInfo kfinfo) {
- if (anim.IsConstant)
- Output.WriteFloat(anim.ConstValue);
- else
- Output.WriteInt32(kfinfo.GetPosition(anim) - Output.Position);
- }
-
- private void WriteKeyframeData(KeyframeWriterInfo kfinfo) {
- foreach (var pair in kfinfo.KeyframeAnims) {
- var anim = pair.two;
- var kf = pair.two;
- var expectedOffset = kfinfo.KeyframeAnimOffsets[pair];
-
- Misc.Assert(expectedOffset == Output.Position);
-
- Output.WriteUInt16((UInt16)kf.Keyframes.Length);
- Output.AddPadding(2);
-
- float delta = kf.Keyframes[kf.Keyframes.Length - 1].Frame - kf.Keyframes[0].Frame;
- float invKeyFrameRange = (1.0f / delta);
- Output.WriteFloat(invKeyFrameRange);
-
- for (int i = 0; i < kf.Keyframes.Length; i++) {
- Output.WriteFloat(kf.Keyframes[i].Frame);
- Output.WriteFloat(kf.Keyframes[i].Value);
- Output.WriteFloat(kf.Keyframes[i].Slope);
- }
- }
- }
- #endregion
-
- #region ResDicts
+ #endregion + + #region Texture SRT Animation Writing + private void WriteAnmTexSrt() { + foreach (var kv in File.GetGroup<TextureSRTAnim>("AnmTexSrt(NW4R)")) { + using (var c = Debug.Push("TextureSRT Animation: {0}", kv.Key)) { + Output.AlignTo(0x20); + + int startPos = Output.Position; + TextureSRTAnim anm = kv.Value; + var info = TexSRTAnmInfos[anm]; + + Misc.Assert(startPos == TexSRTAnmOffsets[anm]); + + // Base struct: magic 'SRT0', block size, version[currently 5], resfile offset + Output.WriteUInt32(0x53525430); + Output.WriteUInt32((UInt32)info.BlockSize); + Output.WriteUInt32(5); + Output.WriteInt32(-startPos); + + // Data offset, name offset, other crap + Output.WriteInt32(0x2C); + Output.WriteUInt32(0); + Output.WriteInt32(StringPositions[kv.Key] - startPos); + Output.WriteUInt32(0); + + Output.WriteUInt16((UInt16)anm.FrameCount); + Output.WriteUInt16((UInt16)anm.Nodes.Count); + + Output.WriteUInt32((UInt32)anm.MatrixMode); + Output.WriteUInt32(anm.Loop ? 1U : 0U); + + WriteResDict<TextureSRTAnim.Node>(anm.Nodes, info.NodeOffsets); + + WriteAnmTexSrtNodes(anm); + WriteKeyframeData(info.KFInfo); + } + } + } + + private void WriteAnmTexSrtNodes(TextureSRTAnim anm) { + var info = TexSRTAnmInfos[anm]; + + foreach (var kv in anm.Nodes) { + using (var c = Debug.Push("Element: {0}", kv.Key)) { + int startPos = Output.Position; + TextureSRTAnim.Node node = kv.Value; + TexSRTAnmNodeInfo nodeinfo = info.NodeInfo[node]; + + Misc.Assert(startPos == info.NodeOffsets[node]); + + Output.WriteInt32(StringPositions[kv.Key] - startPos); + + UInt32 flags = 0, indFlags = 0; + + for (int i = 0; i < 8; i++) + if (node.Textures[i].Exists) + flags |= (UInt32)(1 << i); + for (int i = 0; i < 3; i++) + if (node.IndirectTextures[i].Exists) + indFlags |= (UInt32)(1 << i); + + Output.WriteUInt32(flags); + Output.WriteUInt32(indFlags); + + var elemsToAddLater = new List<TextureSRTAnim.Element>(); + + for (int i = 0; i < 8; i++) + if (node.Textures[i].Exists) { + Output.WriteInt32(nodeinfo.TextureOffsets[i] - startPos); + elemsToAddLater.Add(node.Textures[i]); + } + + for (int i = 0; i < 3; i++) + if (node.IndirectTextures[i].Exists) { + Output.WriteInt32(nodeinfo.IndirectTextureOffsets[i] - startPos); + elemsToAddLater.Add(node.IndirectTextures[i]); + } + + foreach (var elem in elemsToAddLater) + WriteAnmTexSrtElement(elem, info.KFInfo); + } + } + } + + private void WriteAnmTexSrtElement(TextureSRTAnim.Element elem, KeyframeWriterInfo kfinfo) { + UInt32 flags = 1; + + int flagPos = Output.Position; + Output.WriteUInt32(0); // placeholder! + + if (elem.ScaleS.IsConstWith(1) && elem.ScaleT.IsConstWith(1)) { + flags |= 2 | 0x10 | 0x20 | 0x40; + } else { + WriteKeyframeAnim(elem.ScaleS, kfinfo); + if (elem.ScaleS.IsConstant) + flags |= 0x20; + + if (elem.ScaleS == elem.ScaleT) { + flags |= 0x10; + if (elem.ScaleS.IsConstant) + flags |= 0x40; + } else { + WriteKeyframeAnim(elem.ScaleT, kfinfo); + if (elem.ScaleT.IsConstant) + flags |= 0x40; + } + } + + if (elem.Rotate.IsConstWith(0)) { + flags |= 4 | 0x80; + } else { + WriteKeyframeAnim(elem.Rotate, kfinfo); + if (elem.Rotate.IsConstant) + flags |= 0x80; + } + + if (elem.TransS.IsConstWith(0) && elem.TransT.IsConstWith(0)) { + flags |= 8 | 0x100 | 0x200; + } else { + WriteKeyframeAnim(elem.TransS, kfinfo); + WriteKeyframeAnim(elem.TransT, kfinfo); + + if (elem.TransS.IsConstant) + flags |= 0x100; + if (elem.TransT.IsConstant) + flags |= 0x200; + } + + // Replace the flags + int savePos = Output.Position; + Output.Seek(flagPos); + Output.WriteUInt32(flags); + Output.Seek(savePos); + } + #endregion + + #region Keyframe Data Writing + private void WriteKeyframeAnim(KeyframeAnim anim, KeyframeWriterInfo kfinfo) { + if (anim.IsConstant) + Output.WriteFloat(anim.ConstValue); + else + Output.WriteInt32(kfinfo.GetPosition(anim) - Output.Position); + } + + private void WriteKeyframeData(KeyframeWriterInfo kfinfo) { + foreach (var pair in kfinfo.KeyframeAnims) { + var anim = pair.two; + var kf = pair.two; + var expectedOffset = kfinfo.KeyframeAnimOffsets[pair]; + + Misc.Assert(expectedOffset == Output.Position); + + Output.WriteUInt16((UInt16)kf.Keyframes.Length); + Output.AddPadding(2); + + float delta = kf.Keyframes[kf.Keyframes.Length - 1].Frame - kf.Keyframes[0].Frame; + float invKeyFrameRange = (1.0f / delta); + Output.WriteFloat(invKeyFrameRange); + + for (int i = 0; i < kf.Keyframes.Length; i++) { + Output.WriteFloat(kf.Keyframes[i].Frame); + Output.WriteFloat(kf.Keyframes[i].Value); + Output.WriteFloat(kf.Keyframes[i].Slope); + } + } + } + #endregion + + #region ResDicts private struct RawDictEntry { public ushort Ref; public ushort Unk; diff --git a/NW4RTools/ColladaExporter.cs b/NW4RTools/ColladaExporter.cs index 645b8dc..8ee111e 100644 --- a/NW4RTools/ColladaExporter.cs +++ b/NW4RTools/ColladaExporter.cs @@ -643,6 +643,7 @@ namespace NW4RTools { List<string> triStrips = new List<string>(); List<string> lineStrips = new List<string>(); + File.WriteAllBytes("DL.bin", shape.DisplayList2); // Now go through the display list while (true) { @@ -651,7 +652,26 @@ namespace NW4RTools { byte cmd = dl.ReadByte(); if (cmd == 0) - break; + continue; + + // These can contain other stuff. Who knew.
+
+ if ((cmd & 0x80) == 0) {
+ GXCommand castCmd = (GXCommand)cmd;
+
+ switch (castCmd) {
+ case GXCommand.LoadPosMtxFromArray:
+ case GXCommand.LoadNrmMtxFromArray:
+ case GXCommand.LoadTexCoordMtxFromArray:
+ case GXCommand.LoadLightFromArray:
+ dl.Skip(4);
+ break;
+ default:
+ Console.WriteLine("UNIMPLEMENTED GX COMMAND: {0}", castCmd);
+ break;
+ }
+ continue; // don't process it as a primitive + } PrimitiveType prim = (PrimitiveType)((cmd >> 3) & 7); int vtxCount = dl.ReadUInt16(); diff --git a/NW4RTools/Models/Animation/CharacterAnim.cs b/NW4RTools/Models/Animation/CharacterAnim.cs index 72efd56..2fab9f9 100644 --- a/NW4RTools/Models/Animation/CharacterAnim.cs +++ b/NW4RTools/Models/Animation/CharacterAnim.cs @@ -58,9 +58,9 @@ namespace NW4RTools.Models.Animation { Data32 = 1, Data48 = 2, Data96 = 3, - DataUnk4 = 4, - DataUnk5 = 5, - DataUnk6 = 6, + DataFrm8 = 4, + DataFrm16 = 5, + DataFrm32 = 6, Zero = 7, } diff --git a/NW4RTools/Models/ByteCode.cs b/NW4RTools/Models/ByteCode.cs index 62968e9..ed16d10 100755 --- a/NW4RTools/Models/ByteCode.cs +++ b/NW4RTools/Models/ByteCode.cs @@ -50,7 +50,7 @@ namespace NW4RTools.Models { public UInt16 MaterialID; public UInt16 ShapeID; - public UInt16 NodeID;
+ public UInt16 NodeID; public byte Unk; } diff --git a/NW4RTools/ObjExporter.cs b/NW4RTools/ObjExporter.cs index 7b1afef..8cb9088 100644 --- a/NW4RTools/ObjExporter.cs +++ b/NW4RTools/ObjExporter.cs @@ -138,6 +138,25 @@ namespace NW4RTools { if (cmd == 0) break; + // These can contain other stuff. Who knew.
+
+ if ((cmd & 0x80) == 0) {
+ GXCommand castCmd = (GXCommand)cmd;
+
+ switch (castCmd) {
+ case GXCommand.LoadPosMtxFromArray:
+ case GXCommand.LoadNrmMtxFromArray:
+ case GXCommand.LoadTexCoordMtxFromArray:
+ case GXCommand.LoadLightFromArray:
+ dl.Skip(4);
+ break;
+ default:
+ Console.WriteLine("UNIMPLEMENTED GX COMMAND: {0}", castCmd);
+ break;
+ }
+ continue; // don't process it as a primitive + }
+
PrimitiveType prim = (PrimitiveType)((cmd >> 3) & 7); int vtxCount = dl.ReadUInt16(); Output.WriteLine("# Primitive: {0} ({1} vertices)", prim, vtxCount); diff --git a/NW4RTools/ObjImporter.cs b/NW4RTools/ObjImporter.cs index 384fb66..cdc9fcd 100755 --- a/NW4RTools/ObjImporter.cs +++ b/NW4RTools/ObjImporter.cs @@ -2,6 +2,7 @@ using System; using System.IO; using System.Collections; using System.Collections.Generic; +using System.Globalization; using NW4RTools.Models; namespace NW4RTools { @@ -271,7 +272,7 @@ namespace NW4RTools { var output = new float[count]; for (int i = 0; i < count; i++) { - output[i] = float.Parse(src[i + index]); + output[i] = float.Parse(src[i + index], CultureInfo.InvariantCulture); } return output; @@ -293,13 +294,13 @@ namespace NW4RTools { if (line.Length == 0 || line[0] == '#') continue; - var parsed = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
-
- switch (parsed[0]) {
- case "newmtl":
- // Create a new material and initialise everything
- // Default settings taken from Test_Lift material
- currentMaterial = new Material();
+ var parsed = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); + + switch (parsed[0]) { + case "newmtl": + // Create a new material and initialise everything + // Default settings taken from Test_Lift material + currentMaterial = new Material(); currentMaterial.ChanCtrls[0] = new ChanCtrl(); currentMaterial.ChanCtrls[0].Flags = 0x3F; @@ -315,20 +316,20 @@ namespace NW4RTools { currentMaterial.ChanCtrls[1].FlagC = 0; currentMaterial.ChanCtrls[1].FlagA = 0; - if (Lightmap == ObjImporter.LightmapType.None) {
- currentMaterial.TexCoordGenCount = 1;
- currentMaterial.ChanCount = 1;
- currentMaterial.TevStageCount = 2;
- currentMaterial.IndStageCount = 0;
-
- // This might need changing
- currentMaterial.CullMode = 2;
+ if (Lightmap == ObjImporter.LightmapType.None) { + currentMaterial.TexCoordGenCount = 1; + currentMaterial.ChanCount = 1; + currentMaterial.TevStageCount = 2; + currentMaterial.IndStageCount = 0; + + // This might need changing + currentMaterial.CullMode = 2; currentMaterial.LightSetID = 1; - currentMaterial.SRTSettings[0] = new SRTSettingInfo();
-
- // Default display lists, taken from test_lift
+ currentMaterial.SRTSettings[0] = new SRTSettingInfo(); + + // Default display lists, taken from test_lift var pixDL = new DisplayListWriter(); pixDL.LoadBPReg(0xF31EFF80); pixDL.LoadBPReg(0x40000017); @@ -469,10 +470,10 @@ namespace NW4RTools { Shader thisShader = CreateShader(); CurrentModel.Shaders.Add(parsed[1], thisShader); - currentMaterial.ShaderRef = thisShader;
-
- break;
-
+ currentMaterial.ShaderRef = thisShader; + + break; + case "map_Kd": var rawTexName = string.Join(" ", parsed, 1, parsed.Length - 1); // TODO: fix this to use the mtllib path @@ -512,9 +513,9 @@ namespace NW4RTools { currentMaterial.TextureInfos.Add(lm01); currentMaterial.TextureInfos.Add(lm02); } -
- break;
-
+ + break; + } } diff --git a/NW4RTools/Texture.cs b/NW4RTools/Texture.cs index f2cf231..249af79 100644 --- a/NW4RTools/Texture.cs +++ b/NW4RTools/Texture.cs @@ -437,8 +437,10 @@ namespace NW4RTools { byte val = data.ReadByte(); for (int inX = 0; inX < 4; inX++) { - uint *pPixel = (uint*)pRow + x + (iBlockX * 4) + inX; - *pPixel = clrArray[(val >> 6) & 3]; + if ((y + (iBlockY * 4) + inY) < height && (x + (iBlockX * 4) + inX) < width) { + uint *pPixel = (uint*)pRow + x + (iBlockX * 4) + inX; + *pPixel = clrArray[(val >> 6) & 3]; + } val <<= 2; } } |