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-rw-r--r--NW4RTools/ColladaExporter.cs12
-rw-r--r--NW4RTools/ObjExporter.cs15
2 files changed, 17 insertions, 10 deletions
diff --git a/NW4RTools/ColladaExporter.cs b/NW4RTools/ColladaExporter.cs
index cd5aaf1..ccdc6b0 100644
--- a/NW4RTools/ColladaExporter.cs
+++ b/NW4RTools/ColladaExporter.cs
@@ -478,15 +478,15 @@ namespace NW4RTools {
var posArray = new float_array();
posArray.id = name + "-lib-Position-array";
- posArray.count = (ulong)(posData.GetRealCount() * posData.EntryCount);
+ posArray.count = (ulong)(3 * posData.EntryCount);
posArray.Values = new double[posArray.count];
dest = 0;
for (int i = 0; i < posData.EntryCount; i++) {
float[] data = posData.GetEntry(i);
- for (int j = 0; j < data.Length; j++) {
- posArray.Values[dest++] = data[j];
- }
+ posArray.Values[dest++] = data[0];
+ posArray.Values[dest++] = data[1];
+ posArray.Values[dest++] = (data.Length <= 2) ? 0 : data[2];
}
posSource.Item = posArray;
@@ -496,9 +496,9 @@ namespace NW4RTools {
var posAcc = posSource.technique_common.accessor = new accessor();
posAcc.source = String.Format("#{0}-lib-Position-array", name);
posAcc.count = posData.EntryCount;
- posAcc.stride = (ulong)posData.GetRealCount();
+ posAcc.stride = 3;
- posAcc.param = new param[posData.GetRealCount()];
+ posAcc.param = new param[3];
string[] posParamNames = new string[] { "X", "Y", "Z" };
for (int i = 0; i < posAcc.param.Length; i++) {
diff --git a/NW4RTools/ObjExporter.cs b/NW4RTools/ObjExporter.cs
index 2bd791c..214f84a 100644
--- a/NW4RTools/ObjExporter.cs
+++ b/NW4RTools/ObjExporter.cs
@@ -39,10 +39,14 @@ namespace NW4RTools {
foreach (var kv in CurrentModel.VtxPosData) {
VtxPosOffsets[kv.Value] = Offset;
Output.WriteLine("# Vertex Positions: {0} [offset {1}]", kv.Key, Offset);
-
+
for (int i = 0; i < kv.Value.EntryCount; i++) {
float[] v = kv.Value.GetEntry(i);
- Output.WriteLine("v {0} {1} {2}", v[0], v[1], v[2]);
+ if (kv.Value.ComponentCount == VertexSettings.CompCount.Position2) {
+ Output.WriteLine("v {0} {1} 0.0", v[0], v[1]);
+ } else {
+ Output.WriteLine("v {0} {1} {2}", v[0], v[1], v[2]);
+ }
}
Offset += kv.Value.EntryCount;
@@ -140,12 +144,15 @@ namespace NW4RTools {
GXIndexedVertex[] vtxs = new GXIndexedVertex[vtxCount];
string[] pVtxs = new string[vtxCount];
+ // this is a little hackish, oh well
+ string nrmPrefix = (vs.NormalDesc == VertexSettings.DescType.None) ? "" : "/";
+
for (int i = 0; i < vtxCount; i++) {
vtxs[i].LoadFrom(dl, vs);
string tc = (vtxs[i].TexCoords[0] == -1) ? "" : (tcOffset + vtxs[i].TexCoords[0]).ToString();
- string n = (vtxs[i].Normal == -1) ? "" : (nrmOffset + vtxs[i].Normal).ToString();
- pVtxs[i] = String.Format(" {0}/{1}/{2}", posOffset + vtxs[i].Position, tc, n);
+ string n = (vtxs[i].Normal == -1) ? "" : "/" + (nrmOffset + vtxs[i].Normal).ToString();
+ pVtxs[i] = String.Format(" {0}/{1}{2}{3}", posOffset + vtxs[i].Position, tc, nrmPrefix, n);
}
switch (prim) {