diff options
Diffstat (limited to 'NW4RTools/ObjImporter.cs')
-rwxr-xr-x | NW4RTools/ObjImporter.cs | 154 |
1 files changed, 117 insertions, 37 deletions
diff --git a/NW4RTools/ObjImporter.cs b/NW4RTools/ObjImporter.cs index a1f04b7..5410227 100755 --- a/NW4RTools/ObjImporter.cs +++ b/NW4RTools/ObjImporter.cs @@ -652,12 +652,16 @@ namespace NW4RTools { int pos1 = s.IndexOf('/'); int pos2 = s.IndexOf('/', pos1 + 1); + // thanks for generating groups with no texcoords, Max + bool hasTexCoord = (pos1 != pos2 - 1); + int vnum = int.Parse(s.Substring(0, pos1)) - 1; - int tcnum = int.Parse(s.Substring(pos1 + 1, pos2 - pos1 - 1)) - 1; + int tcnum = hasTexCoord ? (int.Parse(s.Substring(pos1 + 1, pos2 - pos1 - 1)) - 1) : 0; int nnum = int.Parse(s.Substring(pos2 + 1)) - 1; UsedVertices[vnum] = true; - UsedTexCoords[tcnum] = true; + if (hasTexCoord) + UsedTexCoords[tcnum] = true; UsedNormals[nnum] = true; output[i * 3] = (ushort)vnum; @@ -675,6 +679,19 @@ namespace NW4RTools { private void EndShape() { // Let's assemble the display lists. + // First off, compute the vertex data arrays so we can decide on whether + // to use 8-bit or 16-bit indexes to vertex data + ushort[] posIndexes, texCoordIndexes, normalIndexes; + + var posDataArray = ComputeVertexDataArray(Positions, UsedVertices, out posIndexes); + var tcDataArray = ComputeVertexDataArray(TexCoords, UsedTexCoords, out texCoordIndexes); + var nrmDataArray = ComputeVertexDataArray(Normals, UsedNormals, out normalIndexes); + + bool u16PosIdx = (posDataArray.Length > 255); + bool u16TcIdx = (tcDataArray.Length > 255); + bool u16NrmIdx = (nrmDataArray.Length > 255); + + // ** Reverse Engineering DL 1 ** // 0x0A : CP command: Vertex Descriptor part 1 // 0x10 : CP command: Vertex Descriptor part 2 @@ -712,15 +729,15 @@ namespace NW4RTools { // Now create vertex settings var vs = new VertexSettings(); - vs.PositionDesc = VertexSettings.DescType.Index16; + vs.PositionDesc = u16PosIdx ? VertexSettings.DescType.Index16 : VertexSettings.DescType.Index8; vs.PositionFormat = VertexSettings.CompType.Float32; vs.PositionCount = VertexSettings.CompCount.Position3; - vs.TexCoordDesc[0] = VertexSettings.DescType.Index16; + vs.TexCoordDesc[0] = u16TcIdx ? VertexSettings.DescType.Index16 : VertexSettings.DescType.Index8; vs.TexCoordFormat[0] = VertexSettings.CompType.Float32; vs.TexCoordCount[0] = VertexSettings.CompCount.TexCoord2; - vs.NormalDesc = VertexSettings.DescType.Index16; + vs.NormalDesc = u16NrmIdx ? VertexSettings.DescType.Index16 : VertexSettings.DescType.Index8; vs.NormalFormat = VertexSettings.CompType.Float32; vs.NormalCount = VertexSettings.CompCount.Normal3; @@ -764,12 +781,7 @@ namespace NW4RTools { // Display List 2 is where all the primitive-related fun happens - // However, before we do that, let's compute the vertex data arrays - ushort[] posIndexes, texCoordIndexes, normalIndexes; - - var posDataArray = ComputeVertexDataArray(Positions, UsedVertices, out posIndexes); - var tcDataArray = ComputeVertexDataArray(TexCoords, UsedTexCoords, out texCoordIndexes); - var nrmDataArray = ComputeVertexDataArray(Normals, UsedNormals, out normalIndexes); + // However, before we do that, let's create the vertex data arrays // todo: better names var posData = new VertexPosData(); @@ -781,9 +793,11 @@ namespace NW4RTools { posData.Data = posDataArray; posData.Save(); + CurrentShape.PosData = posData; CurrentModel.VtxPosData.Add("P_" + CurrentModel.VtxPosData.Count.ToString(), posData); var tcData = new VertexTexCoordData(); + tcData.ComponentCount = VertexSettings.CompCount.TexCoord2; tcData.ComponentType = VertexSettings.CompType.Float32; tcData.EntryCount = (ushort)tcDataArray.Length; @@ -792,6 +806,7 @@ namespace NW4RTools { tcData.Data = tcDataArray; tcData.Save(); + CurrentShape.TexCoordData[0] = tcData; CurrentModel.VtxTexCoordData.Add("T_" + CurrentModel.VtxTexCoordData.Count.ToString(), tcData); var nrmData = new VertexNrmData(); @@ -803,11 +818,8 @@ namespace NW4RTools { nrmData.Data = nrmDataArray; nrmData.Save(); - CurrentModel.VtxNrmData.Add("N_" + CurrentModel.VtxNrmData.Count.ToString(), nrmData); - - CurrentShape.PosData = posData; - CurrentShape.TexCoordData[0] = tcData; CurrentShape.NrmData = nrmData; + CurrentModel.VtxNrmData.Add("N_" + CurrentModel.VtxNrmData.Count.ToString(), nrmData); // For lightmaps, before we get baked lighting working if (usingLightmaps) { @@ -815,7 +827,7 @@ namespace NW4RTools { clrData.ComponentCount = VertexSettings.CompCount.Color4; clrData.ComponentType = VertexSettings.CompType.UInt8; clrData.EntryCount = 1; - clrData.EntrySize = 1; + clrData.EntrySize = 4; clrData.Fraction = 0; clrData.RawData = new byte[] { 255, 255, 255, 255 }; @@ -836,21 +848,50 @@ namespace NW4RTools { dl.BeginPrimitives(PrimitiveType.Triangles, 0, (ushort)(Triangles.Count * 3)); foreach (var tri in Triangles) { - dl.WriteUInt16(posIndexes[tri[6]]); - dl.WriteUInt16(normalIndexes[tri[7]]); + if (u16PosIdx) + dl.WriteUInt16(posIndexes[tri[6]]); + else + dl.WriteByte((byte)posIndexes[tri[6]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[tri[7]]); + else + dl.WriteByte((byte)normalIndexes[tri[7]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[tri[8]]); - dl.WriteUInt16(posIndexes[tri[3]]); - dl.WriteUInt16(normalIndexes[tri[4]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[tri[8]]); + else + dl.WriteByte((byte)texCoordIndexes[tri[8]]); + + if (u16PosIdx) + dl.WriteUInt16(posIndexes[tri[3]]); + else + dl.WriteByte((byte)posIndexes[tri[3]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[tri[4]]); + else + dl.WriteByte((byte)normalIndexes[tri[4]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[tri[5]]); - dl.WriteUInt16(posIndexes[tri[0]]); - dl.WriteUInt16(normalIndexes[tri[1]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[tri[5]]); + else + dl.WriteByte((byte)texCoordIndexes[tri[5]]); + + if (u16PosIdx) + dl.WriteUInt16(posIndexes[tri[0]]); + else + dl.WriteByte((byte)posIndexes[tri[0]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[tri[1]]); + else + dl.WriteByte((byte)normalIndexes[tri[1]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[tri[2]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[tri[2]]); + else + dl.WriteByte((byte)texCoordIndexes[tri[2]]); } } @@ -858,26 +899,65 @@ namespace NW4RTools { dl.BeginPrimitives(PrimitiveType.Quads, 0, (ushort)(Quads.Count * 4)); foreach (var quad in Quads) { - dl.WriteUInt16(posIndexes[quad[9]]); - dl.WriteUInt16(normalIndexes[quad[10]]); + if (u16PosIdx) + dl.WriteUInt16(posIndexes[quad[9]]); + else + dl.WriteByte((byte)posIndexes[quad[9]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[quad[10]]); + else + dl.WriteByte((byte)normalIndexes[quad[10]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[quad[11]]); - dl.WriteUInt16(posIndexes[quad[6]]); - dl.WriteUInt16(normalIndexes[quad[7]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[quad[11]]); + else + dl.WriteByte((byte)texCoordIndexes[quad[11]]); + + if (u16PosIdx) + dl.WriteUInt16(posIndexes[quad[6]]); + else + dl.WriteByte((byte)posIndexes[quad[6]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[quad[7]]); + else + dl.WriteByte((byte)normalIndexes[quad[7]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[quad[8]]); - dl.WriteUInt16(posIndexes[quad[3]]); - dl.WriteUInt16(normalIndexes[quad[4]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[quad[8]]); + else + dl.WriteByte((byte)texCoordIndexes[quad[8]]); + + if (u16PosIdx) + dl.WriteUInt16(posIndexes[quad[3]]); + else + dl.WriteByte((byte)posIndexes[quad[3]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[quad[4]]); + else + dl.WriteByte((byte)normalIndexes[quad[4]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[quad[5]]); - dl.WriteUInt16(posIndexes[quad[0]]); - dl.WriteUInt16(normalIndexes[quad[1]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[quad[5]]); + else + dl.WriteByte((byte)texCoordIndexes[quad[5]]); + + if (u16PosIdx) + dl.WriteUInt16(posIndexes[quad[0]]); + else + dl.WriteByte((byte)posIndexes[quad[0]]); + if (u16NrmIdx) + dl.WriteUInt16(normalIndexes[quad[1]]); + else + dl.WriteByte((byte)normalIndexes[quad[1]]); if (usingLightmaps) dl.WriteByte(0); - dl.WriteUInt16(texCoordIndexes[quad[2]]); + if (u16TcIdx) + dl.WriteUInt16(texCoordIndexes[quad[2]]); + else + dl.WriteByte((byte)texCoordIndexes[quad[2]]); } } |