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-rw-r--r--NW4RTools/Models/Animation/TextureSRT.cs8
-rw-r--r--NW4RTools/Models/OpenGL/GLTexture.cs10
-rw-r--r--NW4RTools/Models/Shape.cs1
3 files changed, 15 insertions, 4 deletions
diff --git a/NW4RTools/Models/Animation/TextureSRT.cs b/NW4RTools/Models/Animation/TextureSRT.cs
new file mode 100644
index 0000000..5c35905
--- /dev/null
+++ b/NW4RTools/Models/Animation/TextureSRT.cs
@@ -0,0 +1,8 @@
+using System;
+namespace NW4RTools.Models.Animation {
+ public class TextureSRT {
+ public TextureSRT() {
+ }
+ }
+}
+
diff --git a/NW4RTools/Models/OpenGL/GLTexture.cs b/NW4RTools/Models/OpenGL/GLTexture.cs
index c4cdee6..d56d6ca 100644
--- a/NW4RTools/Models/OpenGL/GLTexture.cs
+++ b/NW4RTools/Models/OpenGL/GLTexture.cs
@@ -26,16 +26,18 @@ namespace NW4RTools.Models.OpenGL {
//byte[] pixelData = new byte[tex.BaseImage.Width * tex.BaseImage.Height * 4];
- var lb = tex.BaseImage.LockBits(
- new System.Drawing.Rectangle(0, 0, tex.BaseImage.Width, tex.BaseImage.Height),
+ // TODO: mipmaps
+
+ var lb = tex.Images[0].LockBits(
+ new System.Drawing.Rectangle(0, 0, tex.Images[0].Width, tex.Images[0].Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Four,
- tex.BaseImage.Width, tex.BaseImage.Height, 0,
+ tex.Images[0].Width, tex.Images[0].Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, lb.Scan0);
- tex.BaseImage.UnlockBits(lb);
+ tex.Images[0].UnlockBits(lb);
}
public void Bind(TextureTarget target) {
diff --git a/NW4RTools/Models/Shape.cs b/NW4RTools/Models/Shape.cs
index 88d6670..6bc7e44 100644
--- a/NW4RTools/Models/Shape.cs
+++ b/NW4RTools/Models/Shape.cs
@@ -5,6 +5,7 @@ namespace NW4RTools.Models {
public Int32 MatrixID;
public byte[] Unk;
public byte[] DisplayList1, DisplayList2;
+ public UInt32 DLBufferSize1, DLBufferSize2;
public UInt32 DataFlags;
public UInt32 Flags;
public UInt32 Index;