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path: root/NW4RTools/ColladaExporter.cs
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-rw-r--r--NW4RTools/ColladaExporter.cs72
1 files changed, 37 insertions, 35 deletions
diff --git a/NW4RTools/ColladaExporter.cs b/NW4RTools/ColladaExporter.cs
index f18bfed..cd5aaf1 100644
--- a/NW4RTools/ColladaExporter.cs
+++ b/NW4RTools/ColladaExporter.cs
@@ -264,50 +264,52 @@ namespace NW4RTools {
}
drawID = 0;
-
- foreach (var insn in CurrentModel.Bytecode["DrawXlu"].Instructions) {
- if (insn is ByteCode.DrawShapeInstruction) {
- var dsInsn = insn as ByteCode.DrawShapeInstruction;
+
+ if (CurrentModel.Bytecode.ContainsKey("DrawXlu")) {
+ foreach (var insn in CurrentModel.Bytecode["DrawXlu"].Instructions) {
+ if (insn is ByteCode.DrawShapeInstruction) {
+ var dsInsn = insn as ByteCode.DrawShapeInstruction;
- Shape shape = CurrentModel.Shapes[dsInsn.ShapeID];
- string shapeName = CurrentModel.Shapes.GetKeyForIndex(dsInsn.ShapeID);
+ Shape shape = CurrentModel.Shapes[dsInsn.ShapeID];
+ string shapeName = CurrentModel.Shapes.GetKeyForIndex(dsInsn.ShapeID);
- Node origNode = CurrentModel.Nodes[dsInsn.NodeID];
- node cNode = NodeDefs[origNode];
+ Node origNode = CurrentModel.Nodes[dsInsn.NodeID];
+ node cNode = NodeDefs[origNode];
- Material mat = CurrentModel.Materials[dsInsn.MaterialID];
- string matName = CurrentModel.Materials.GetKeyForIndex(dsInsn.MaterialID);
+ Material mat = CurrentModel.Materials[dsInsn.MaterialID];
+ string matName = CurrentModel.Materials.GetKeyForIndex(dsInsn.MaterialID);
- var newGeoEntry = new instance_geometry();
- newGeoEntry.name = String.Format("DrawXlu{0}-{1}", drawID, shapeName);
- newGeoEntry.url = String.Format("#{0}-lib", shapeName);
+ var newGeoEntry = new instance_geometry();
+ newGeoEntry.name = String.Format("DrawXlu{0}-{1}", drawID, shapeName);
+ newGeoEntry.url = String.Format("#{0}-lib", shapeName);
- // now add the material
- var bindMaterial = newGeoEntry.bind_material = new bind_material();
- bindMaterial.technique_common = new instance_material[1];
- var matTechnique = bindMaterial.technique_common[0] = new instance_material();
+ // now add the material
+ var bindMaterial = newGeoEntry.bind_material = new bind_material();
+ bindMaterial.technique_common = new instance_material[1];
+ var matTechnique = bindMaterial.technique_common[0] = new instance_material();
- // constant marker so that I don't have to set a unique material name in each primitive
- // it doesn't matter, since each geometry instance only uses one material anyway
- matTechnique.symbol = "NW4R_MATERIAL";
- matTechnique.target = "#Material-" + matName;
+ // constant marker so that I don't have to set a unique material name in each primitive
+ // it doesn't matter, since each geometry instance only uses one material anyway
+ matTechnique.symbol = "NW4R_MATERIAL";
+ matTechnique.target = "#Material-" + matName;
- matTechnique.bind_vertex_input = new instance_materialBind_vertex_input[1];
- matTechnique.bind_vertex_input[0] = new instance_materialBind_vertex_input();
- matTechnique.bind_vertex_input[0].semantic = "CHANNEL1";
- matTechnique.bind_vertex_input[0].input_semantic = "TEXCOORD";
- matTechnique.bind_vertex_input[0].input_set = 0;
+ matTechnique.bind_vertex_input = new instance_materialBind_vertex_input[1];
+ matTechnique.bind_vertex_input[0] = new instance_materialBind_vertex_input();
+ matTechnique.bind_vertex_input[0].semantic = "CHANNEL1";
+ matTechnique.bind_vertex_input[0].input_semantic = "TEXCOORD";
+ matTechnique.bind_vertex_input[0].input_set = 0;
- // ok, now add the instance_geometry into the node
- instance_geometry[] geoArrayCopy = cNode.instance_geometry;
- if (geoArrayCopy == null)
- geoArrayCopy = new instance_geometry[1];
- else
- Array.Resize<instance_geometry>(ref geoArrayCopy, geoArrayCopy.Length + 1);
- geoArrayCopy[geoArrayCopy.Length - 1] = newGeoEntry;
- cNode.instance_geometry = geoArrayCopy;
+ // ok, now add the instance_geometry into the node
+ instance_geometry[] geoArrayCopy = cNode.instance_geometry;
+ if (geoArrayCopy == null)
+ geoArrayCopy = new instance_geometry[1];
+ else
+ Array.Resize<instance_geometry>(ref geoArrayCopy, geoArrayCopy.Length + 1);
+ geoArrayCopy[geoArrayCopy.Length - 1] = newGeoEntry;
+ cNode.instance_geometry = geoArrayCopy;
- drawID++;
+ drawID++;
+ }
}
}