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author | Treeki <treeki@gmail.com> | 2011-03-05 05:25:14 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-05 05:25:14 +0100 |
commit | e962fd89af865d6e01522e9752f5fbd855ce128a (patch) | |
tree | 0fb19e74a2d87b2ece48152fee2b2f4ed963828c /TestApp/RenderWindow.cs | |
parent | a5b6dc1789f2e06a26fe6a0510aee04aeccdc70b (diff) | |
download | nw4rtools-e962fd89af865d6e01522e9752f5fbd855ce128a.tar.gz nw4rtools-e962fd89af865d6e01522e9752f5fbd855ce128a.zip |
partially working obj importer. still untested in-game
Diffstat (limited to 'TestApp/RenderWindow.cs')
-rw-r--r-- | TestApp/RenderWindow.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/TestApp/RenderWindow.cs b/TestApp/RenderWindow.cs index 3215190..2f29d0f 100644 --- a/TestApp/RenderWindow.cs +++ b/TestApp/RenderWindow.cs @@ -46,7 +46,7 @@ namespace TestApp { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); //Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 600, 1000), new Vector3(1000, 0, 0), Vector3.UnitY); - Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 0, 1000), new Vector3(0, 0, 0), Vector3.UnitY); + Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 2, 4), new Vector3(0, 0, 0), Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); |