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author | Treeki <treeki@gmail.com> | 2011-03-16 05:14:49 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-16 05:14:49 +0100 |
commit | b625da59b0bbe60a9380dbd00df1ae982e6b5a58 (patch) | |
tree | e2622b0c2e235a68ac3c4f8913117e158d3335bf /TestApp/RenderWindow.cs | |
parent | 51b0e39ceb5962ffd9b22f1b4722d2b243dba60f (diff) | |
download | nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.tar.gz nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.zip |
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Diffstat (limited to 'TestApp/RenderWindow.cs')
-rw-r--r-- | TestApp/RenderWindow.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/TestApp/RenderWindow.cs b/TestApp/RenderWindow.cs index f314146..fed1b9a 100644 --- a/TestApp/RenderWindow.cs +++ b/TestApp/RenderWindow.cs @@ -61,8 +61,8 @@ namespace TestApp { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); - //Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 400, 1000), new Vector3(1000, 0, 0), Vector3.UnitY); - Matrix4 modelview = Matrix4.LookAt(new Vector3(-50, 20, 50), new Vector3(0, 0, 0), Vector3.UnitY); + Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 400, 1000), new Vector3(0, 0, 0), Vector3.UnitY); + //Matrix4 modelview = Matrix4.LookAt(new Vector3(-50, 20, 50), new Vector3(0, 0, 0), Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); |