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authorTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
committerTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
commit5926616de2bd346f1a1c69c93ff2aaa3c453a2b3 (patch)
treef282b05ae5616a05fb4db167fad20ec242775c27 /TestApp/RenderWindow.cs
parent7d391e33a0b3d9793c95fce832abb2c6d9002186 (diff)
downloadnw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.tar.gz
nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.zip
kinda hackish, but mostly working NSMBW lightmap support
Diffstat (limited to 'TestApp/RenderWindow.cs')
-rw-r--r--TestApp/RenderWindow.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/TestApp/RenderWindow.cs b/TestApp/RenderWindow.cs
index 6013724..f314146 100644
--- a/TestApp/RenderWindow.cs
+++ b/TestApp/RenderWindow.cs
@@ -61,8 +61,8 @@ namespace TestApp {
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 400, 1000), new Vector3(1000, 0, 0), Vector3.UnitY);
- //Matrix4 modelview = Matrix4.LookAt(new Vector3(-3, 2, 3), new Vector3(0, 0, 0), Vector3.UnitY);
+ //Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 400, 1000), new Vector3(1000, 0, 0), Vector3.UnitY);
+ Matrix4 modelview = Matrix4.LookAt(new Vector3(-50, 20, 50), new Vector3(0, 0, 0), Vector3.UnitY);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref modelview);