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author | Treeki <treeki@gmail.com> | 2011-03-10 03:00:09 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-10 03:00:09 +0100 |
commit | 5926616de2bd346f1a1c69c93ff2aaa3c453a2b3 (patch) | |
tree | f282b05ae5616a05fb4db167fad20ec242775c27 /TestApp/RenderWindow.cs | |
parent | 7d391e33a0b3d9793c95fce832abb2c6d9002186 (diff) | |
download | nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.tar.gz nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.zip |
kinda hackish, but mostly working NSMBW lightmap support
Diffstat (limited to '')
-rw-r--r-- | TestApp/RenderWindow.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/TestApp/RenderWindow.cs b/TestApp/RenderWindow.cs index 6013724..f314146 100644 --- a/TestApp/RenderWindow.cs +++ b/TestApp/RenderWindow.cs @@ -61,8 +61,8 @@ namespace TestApp { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); - Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 400, 1000), new Vector3(1000, 0, 0), Vector3.UnitY); - //Matrix4 modelview = Matrix4.LookAt(new Vector3(-3, 2, 3), new Vector3(0, 0, 0), Vector3.UnitY); + //Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 400, 1000), new Vector3(1000, 0, 0), Vector3.UnitY); + Matrix4 modelview = Matrix4.LookAt(new Vector3(-50, 20, 50), new Vector3(0, 0, 0), Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); |