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authorTreeki <treeki@gmail.com>2011-02-25 22:08:57 +0100
committerTreeki <treeki@gmail.com>2011-02-25 22:08:57 +0100
commit00e977b3dbb8f447b034b7be387ee1a1cce0598c (patch)
tree1a3e0c837d23b90c332e5e1dc4707607c19e7ebd /TestApp/RenderWindow.cs
parent1d5fa5585f08dd82a6722af3dd8ab360fd161151 (diff)
downloadnw4rtools-00e977b3dbb8f447b034b7be387ee1a1cce0598c.tar.gz
nw4rtools-00e977b3dbb8f447b034b7be387ee1a1cce0598c.zip
start of a brres writer
Diffstat (limited to '')
-rw-r--r--TestApp/RenderWindow.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/TestApp/RenderWindow.cs b/TestApp/RenderWindow.cs
index 64627a1..3215190 100644
--- a/TestApp/RenderWindow.cs
+++ b/TestApp/RenderWindow.cs
@@ -46,7 +46,7 @@ namespace TestApp {
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
//Matrix4 modelview = Matrix4.LookAt(new Vector3(1000, 600, 1000), new Vector3(1000, 0, 0), Vector3.UnitY);
- Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 0, 200), new Vector3(0, 0, 0), Vector3.UnitY);
+ Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 0, 1000), new Vector3(0, 0, 0), Vector3.UnitY);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref modelview);