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authorTreeki <treeki@gmail.com>2011-03-16 05:14:49 +0100
committerTreeki <treeki@gmail.com>2011-03-16 05:14:49 +0100
commitb625da59b0bbe60a9380dbd00df1ae982e6b5a58 (patch)
treee2622b0c2e235a68ac3c4f8913117e158d3335bf /TestApp/Main.cs
parent51b0e39ceb5962ffd9b22f1b4722d2b243dba60f (diff)
downloadnw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.tar.gz
nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.zip
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Diffstat (limited to 'TestApp/Main.cs')
-rw-r--r--TestApp/Main.cs18
1 files changed, 14 insertions, 4 deletions
diff --git a/TestApp/Main.cs b/TestApp/Main.cs
index 56991bd..71b577b 100644
--- a/TestApp/Main.cs
+++ b/TestApp/Main.cs
@@ -17,7 +17,7 @@ namespace TestApp {
// Going to create a model!
//string filename = "crapmap", resmdlname = "CrapMap";
- string filename = "SMGoldwood";
+ /*string filename = "SMGoldwood";
ResFile rf = new ResFile();
@@ -25,15 +25,25 @@ namespace TestApp {
ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "BrownTree.obj"), rf, "BrownTree", ObjImporter.LightmapType.MapObj);
ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "RedTree.obj"), rf, "RedTree", ObjImporter.LightmapType.MapObj);
- File.WriteAllBytes(mdlPath + "SMGoldwood.brres", BrresWriter.WriteFile(rf));
+ File.WriteAllBytes(mdlPath + "SMGoldwood.brres", BrresWriter.WriteFile(rf));*/
- /*ResFile rf2 = BrresReader.LoadFile(File.ReadAllBytes(mdlPath + filename + ".brres"));
+ string filename = "MMFullWorld";
+ string resmdlname = "WorldBase";
+
+ ResFile rf = new ResFile();
+
+ ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "fullworld-Z6-fail.obj"), rf, resmdlname, ObjImporter.LightmapType.Map);
+
+ File.WriteAllBytes(mdlPath + filename + ".brres", BrresWriter.WriteFile(rf));
+
+ ResFile rf2 = BrresReader.LoadFile(File.ReadAllBytes(mdlPath + filename + ".brres"));
using (var gw = new RenderWindow()) {
gw.Title = filename;
gw.SetModel(rf2, resmdlname);
gw.Run(1, 1);
- }*/
+ }
+ //*/