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author | Treeki <treeki@gmail.com> | 2011-03-25 15:58:41 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-25 15:58:41 +0100 |
commit | 6a3b743987ca132729845613bc2d043f75f0d9e5 (patch) | |
tree | c2ba640a169dd3ea8067431c4f2b811d14d35818 /TestApp/Main.cs | |
parent | d1c9bf937e6efd59af45b3d38b9ba96ef927dade (diff) | |
download | nw4rtools-6a3b743987ca132729845613bc2d043f75f0d9e5.tar.gz nw4rtools-6a3b743987ca132729845613bc2d043f75f0d9e5.zip |
a bit of crap
Diffstat (limited to 'TestApp/Main.cs')
-rw-r--r-- | TestApp/Main.cs | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/TestApp/Main.cs b/TestApp/Main.cs index 4901ec4..9d01957 100644 --- a/TestApp/Main.cs +++ b/TestApp/Main.cs @@ -12,7 +12,7 @@ namespace TestApp { string mdlPath = "/home/me/Games/Newer/ModelRev/"; //skawo(); return; - //oldBehaviour(); return; + oldBehaviour(); return; // Going to create a model! @@ -28,12 +28,15 @@ namespace TestApp { File.WriteAllBytes(mdlPath + "SMGoldwood.brres", BrresWriter.WriteFile(rf));*/ - string filename = "MMFullWorld"; + string filename = "DemoMap"; + //string filename = "MMFullWorld"; string resmdlname = "WorldBase"; + //string objname = "fullworld-tree-fbx"; + string objname = "crapmap2"; ResFile rf = new ResFile(); - ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "fullworld-tree-fbx.obj"), rf, resmdlname, ObjImporter.LightmapType.Map); + ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + objname + ".obj"), rf, resmdlname, ObjImporter.LightmapType.Map); File.WriteAllBytes(mdlPath + filename + ".brres", BrresWriter.WriteFile(rf)); @@ -83,7 +86,7 @@ namespace TestApp { private static void oldBehaviour() { string mdlPath = "/home/me/Games/Newer/ModelRev/"; - string mdlName = "cobKinokoRed"; + string mdlName = "CS_W1"; //string mdlName = "lift_han_wood"; //string mdlName = "bgB_4502"; //string mdlName = "cobKoopaCastle"; @@ -103,11 +106,11 @@ namespace TestApp { //File.WriteAllBytes(mdlPath + mdlName + "_rewritten.brres", BrresWriter.WriteFile(rf)); - var texs = rf.GetGroup<Texture>("Textures(NW4R)"); + /*var texs = rf.GetGroup<Texture>("Textures(NW4R)"); // wtf C#?! foreach (var kv in (IEnumerable<KeyValuePair<string,Texture>>)texs) { kv.Value.Images[0].Save(mdlPath + "images/" + kv.Key + ".png"); - } + }*/ //var objFile = File.Open(mdlPath + "lift_han_wood_M.dae", FileMode.OpenOrCreate); //ColladaExporter.WriteModel(objFile, rf, "lift_han_wood_M"); |