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author | Treeki <treeki@gmail.com> | 2011-02-13 16:22:11 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-02-13 16:22:11 +0100 |
commit | 7d7491feb41bc9724bf63bef545b996226406889 (patch) | |
tree | 21e4ca70d88a1fb8071d8882c3babc4f9fb6646f /NW4RTools/Texture.cs | |
parent | 426ad45876649595e2d4e9669ff1cf8c250fb163 (diff) | |
download | nw4rtools-7d7491feb41bc9724bf63bef545b996226406889.tar.gz nw4rtools-7d7491feb41bc9724bf63bef545b996226406889.zip |
really messy code for materials/textures which KINDA works
Diffstat (limited to 'NW4RTools/Texture.cs')
-rw-r--r-- | NW4RTools/Texture.cs | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/NW4RTools/Texture.cs b/NW4RTools/Texture.cs index 954852d..2de9ad8 100644 --- a/NW4RTools/Texture.cs +++ b/NW4RTools/Texture.cs @@ -137,6 +137,8 @@ namespace NW4RTools { case TextureFormat.RGB5A3: case TextureFormat.I4: case TextureFormat.I8: + case TextureFormat.IA4: + case TextureFormat.IA8: // I4 is stupid and breaks my parser. I'll keep some state here bool alreadyHaveI4Nybble = false; byte currentI4Byte = 0; @@ -194,6 +196,18 @@ namespace NW4RTools { } else if (format == TextureFormat.I8) { byte val = data.ReadByte(); *pPixel = 0xFF000000 | (uint)(val << 16) | (uint)(val << 8) | val; + + } else if (format == TextureFormat.IA4) { + byte val = data.ReadByte(); + uint i = (uint)(val >> 4); + uint a = (uint)((val & 0xF0) << 4); + *pPixel = (a << 24) | (i << 16) | (i << 8) | i; + + } else if (format == TextureFormat.IA8) { + byte i = data.ReadByte(); + byte a = data.ReadByte(); + *pPixel = (uint)(a << 24) | (uint)(i << 16) | (uint)(i << 8) | i; + } } } @@ -259,7 +273,9 @@ namespace NW4RTools { image.UnlockBits(bits); - + + image.RotateFlip(RotateFlipType.RotateNoneFlipY); // TODO: remove this, and fix texcoords properly + BaseImage = image; Format = format; } |