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authorTreeki <treeki@gmail.com>2011-03-03 16:06:06 +0100
committerTreeki <treeki@gmail.com>2011-03-03 16:06:06 +0100
commitb28711d999c86c40a11f61846ab15685c2fc172b (patch)
tree8081c5b31a93934b0b6670c6332f5eedb7502956 /NW4RTools/Texture.cs
parentab340fe4dc87086336643b6b616df6efdfac796b (diff)
downloadnw4rtools-b28711d999c86c40a11f61846ab15685c2fc172b.tar.gz
nw4rtools-b28711d999c86c40a11f61846ab15685c2fc172b.zip
added (untested) CMPR compression based on BrawlLib's code.
Diffstat (limited to '')
-rw-r--r--NW4RTools/Texture.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/NW4RTools/Texture.cs b/NW4RTools/Texture.cs
index 078fa6b..3dadce8 100644
--- a/NW4RTools/Texture.cs
+++ b/NW4RTools/Texture.cs
@@ -228,7 +228,26 @@ namespace NW4RTools {
}
}
-
+ break;
+
+ case TextureFormat.CMPR:
+ // the texture format from hell
+ for (int y = 0; y < height; y += 8) {
+ for (int x = 0; x < width; x += 8) {
+ for (int iBlockY = 0; iBlockY < 2; iBlockY++) {
+ for (int iBlockX = 0; iBlockX < 2; iBlockX++) {
+ var block = Util.NVDXT.compressDXT1a(bits.Scan0,
+ x + (iBlockX * 4), y + (iBlockY * 4),
+ bits.Stride, bits.Height);
+
+ data.WriteUInt16(block.Color0);
+ data.WriteUInt16(block.Color1);
+ data.WriteUInt32(block.Lookup);
+ }
+ }
+ }
+ }
+
break;
}