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authorTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
committerTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
commit5926616de2bd346f1a1c69c93ff2aaa3c453a2b3 (patch)
treef282b05ae5616a05fb4db167fad20ec242775c27 /NW4RTools/ObjWriter.cs
parent7d391e33a0b3d9793c95fce832abb2c6d9002186 (diff)
downloadnw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.tar.gz
nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.zip
kinda hackish, but mostly working NSMBW lightmap support
Diffstat (limited to 'NW4RTools/ObjWriter.cs')
-rw-r--r--NW4RTools/ObjWriter.cs187
1 files changed, 0 insertions, 187 deletions
diff --git a/NW4RTools/ObjWriter.cs b/NW4RTools/ObjWriter.cs
deleted file mode 100644
index 592347b..0000000
--- a/NW4RTools/ObjWriter.cs
+++ /dev/null
@@ -1,187 +0,0 @@
-using System;
-using System.IO;
-using System.Collections.Generic;
-using NW4RTools.Models;
-
-namespace NW4RTools {
- public class ObjWriter {
- public static void WriteModel(TextWriter tw, ResFile file, string modelName) {
- new ObjWriter(file).SaveModel(tw, modelName);
- }
-
-
-
- ResFile CurrentFile;
- Models.Model CurrentModel;
- TextWriter Output;
-
- private ObjWriter(ResFile file) {
- CurrentFile = file;
- }
-
- Dictionary<Models.VertexPosData, int> VtxPosOffsets;
- Dictionary<Models.VertexNrmData, int> VtxNrmOffsets;
- Dictionary<Models.VertexTexCoordData, int> VtxTexCoordOffsets;
-
- public void SaveModel(TextWriter tw, string modelName) {
- Output = tw;
- CurrentModel = CurrentFile.GetGroup<Model>("3DModels(NW4R)")[modelName];
-
- Output.WriteLine("# {0} exported by Treeki's NW4RTools", modelName);
- Output.WriteLine("# {0}", DateTime.Now);
- Output.WriteLine();
-
- // Write vertex data pool
- int Offset;
-
- VtxPosOffsets = new Dictionary<VertexPosData, int>();
- Offset = 1;
- foreach (var kv in CurrentModel.VtxPosData) {
- VtxPosOffsets[kv.Value] = Offset;
- Output.WriteLine("# Vertex Positions: {0} [offset {1}]", kv.Key, Offset);
-
- for (int i = 0; i < kv.Value.EntryCount; i++) {
- float[] v = kv.Value.GetEntry(i);
- Output.WriteLine("v {0} {1} {2}", v[0], v[1], v[2]);
- }
-
- Offset += kv.Value.EntryCount;
- }
-
- VtxNrmOffsets = new Dictionary<VertexNrmData, int>();
- Offset = 1;
- foreach (var kv in CurrentModel.VtxNrmData) {
- VtxNrmOffsets[kv.Value] = Offset;
- Output.WriteLine("# Vertex Normals: {0} [offset {1}]", kv.Key, Offset);
-
- for (int i = 0; i < kv.Value.EntryCount; i++) {
- float[] v = kv.Value.GetEntry(i);
- Output.WriteLine("vn {0} {1} {2}", v[0], v[1], v[2]);
- }
-
- Offset += kv.Value.EntryCount;
- }
-
- VtxTexCoordOffsets = new Dictionary<VertexTexCoordData, int>();
- Offset = 1;
- foreach (var kv in CurrentModel.VtxTexCoordData) {
- VtxTexCoordOffsets[kv.Value] = Offset;
- Output.WriteLine("# Vertex TexCoords: {0} [offset {1}]", kv.Key, Offset);
-
- for (int i = 0; i < kv.Value.EntryCount; i++) {
- float[] v = kv.Value.GetEntry(i);
- Output.WriteLine("vt {0} {1}", v[0], v[1]);
- }
-
- Offset += kv.Value.EntryCount;
- }
-
- Output.WriteLine();
-
- // Write shapes
- // TODO: replace with something using the Bytecode
- foreach (var kv in CurrentModel.Shapes) {
- Output.WriteLine("g {0}", kv.Key);
-
- WriteShape(kv.Value);
-
- Output.WriteLine();
- }
-
- Output.Flush();
- }
-
-
- private void WriteShape(Models.Shape shape) {
- // first, parse the first DisplayList to get the attr info
- // for now we'll hardcode the offsets. must be fixed later
-
- var firstDL = new InputStream(shape.DisplayList1);
- firstDL.Seek(0x0C);
- UInt32 vtxDesc1 = firstDL.ReadUInt32();
- firstDL.Seek(0x12);
- UInt32 vtxDesc2 = firstDL.ReadUInt32();
- firstDL.Seek(0x22);
- UInt32 vtxAttr1 = firstDL.ReadUInt32();
- firstDL.Seek(0x28);
- UInt32 vtxAttr2 = firstDL.ReadUInt32();
- firstDL.Seek(0x2E);
- UInt32 vtxAttr3 = firstDL.ReadUInt32();
-
- var vs = new VertexSettings();
- vs.SetDesc(vtxDesc1, vtxDesc2);
- vs.SetAttrFmt(vtxAttr1, vtxAttr2, vtxAttr3);
-
- // get the Matrix to use
- // todo: how to apply this?!
- Matrix m = CurrentModel.Nodes[CurrentModel.MatrixIDtoNodeID[shape.MatrixID]].NodeMatrix;
-
- // now parse the second DisplayList
-
- int posOffset = VtxPosOffsets[shape.PosData];
- int nrmOffset = shape.NrmData == null ? -1 : VtxNrmOffsets[shape.NrmData];
- int tcOffset = shape.TexCoordData[0] == null ? -1 : VtxTexCoordOffsets[shape.TexCoordData[0]];
- // TODO: Better DisplayList parsing, in a similar fashion to ByteCode
- var dl = new InputStream(shape.DisplayList2);
-
- while (true) {
- if (dl.AtEnd)
- break;
-
- byte cmd = dl.ReadByte();
- if (cmd == 0)
- break;
-
- PrimitiveType prim = (PrimitiveType)((cmd >> 3) & 7);
- int vtxCount = dl.ReadUInt16();
- Output.WriteLine("# Primitive: {0} ({1} vertices)", prim, vtxCount);
-
- // first, parse it into a list of vertices
- GXIndexedVertex[] vtxs = new GXIndexedVertex[vtxCount];
- string[] pVtxs = new string[vtxCount];
-
- for (int i = 0; i < vtxCount; i++) {
- vtxs[i].LoadFrom(dl, vs);
-
- string tc = (vtxs[i].TexCoords[0] == -1) ? "" : (tcOffset + vtxs[i].TexCoords[0]).ToString();
- string n = (vtxs[i].Normal == -1) ? "" : (nrmOffset + vtxs[i].Normal).ToString();
- pVtxs[i] = String.Format(" {0}/{1}/{2}", posOffset + vtxs[i].Position, tc, n);
- }
-
- switch (prim) {
- case PrimitiveType.Triangles:
- for (int i = 0; i < vtxCount; i += 3) {
- Output.WriteLine("f {0} {1} {2}", pVtxs[i], pVtxs[i + 1], pVtxs[i + 2]);
- }
-
- break;
-
- case PrimitiveType.TriangleStrip:
- // De-stripify it!
- for (int i = 2; i < vtxCount; i++) {
- Output.Write("f");
- if ((i & 1) == 0) {
- // Even number
- Output.Write(pVtxs[i - 2]);
- Output.Write(pVtxs[i - 1]);
- Output.Write(pVtxs[i]);
- } else {
- // Odd number
- Output.Write(pVtxs[i - 1]);
- Output.Write(pVtxs[i - 2]);
- Output.Write(pVtxs[i]);
- }
- Output.WriteLine();
- }
-
- break;
-
- default:
- Output.WriteLine("# UNIMPLEMENTED");
- return;
- }
- }
- }
- }
-}
-