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authorTreeki <treeki@gmail.com>2011-02-05 04:52:41 +0100
committerTreeki <treeki@gmail.com>2011-02-05 04:52:41 +0100
commit27cd642d477e0c5647c61565af393f9dca8b6f66 (patch)
tree1244551c1f4d47988e9dab4f0d1645f0b6e79d1b /NW4RTools/NW4RTools.csproj
parentfe451ef6fb5ea07b45fdaf4218001558bb171ef0 (diff)
downloadnw4rtools-27cd642d477e0c5647c61565af393f9dca8b6f66.tar.gz
nw4rtools-27cd642d477e0c5647c61565af393f9dca8b6f66.zip
one final commit before I go to sleep, changed some debug messages, added empty
(so far) code for loading shaders, will do more tomorrow
Diffstat (limited to 'NW4RTools/NW4RTools.csproj')
-rw-r--r--NW4RTools/NW4RTools.csproj1
1 files changed, 1 insertions, 0 deletions
diff --git a/NW4RTools/NW4RTools.csproj b/NW4RTools/NW4RTools.csproj
index f8f89e8..9050c94 100644
--- a/NW4RTools/NW4RTools.csproj
+++ b/NW4RTools/NW4RTools.csproj
@@ -47,6 +47,7 @@
<Compile Include="Util\OrderedDictionary.cs" />
<Compile Include="Models\VertexData.cs" />
<Compile Include="Models\Material.cs" />
+ <Compile Include="Models\Shader.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>