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author | Treeki <treeki@gmail.com> | 2012-02-20 05:30:01 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-02-20 05:30:01 +0100 |
commit | 31380b4bb93d1fb65faff8f71753de80fb0a8c9d (patch) | |
tree | 8880321028df33877fec9af6c424afe48e7ac4ef /NW4RTools/NW4RTools.csproj | |
parent | 364e99d849378546323d1d06307b6773e813b742 (diff) | |
download | nw4rtools-31380b4bb93d1fb65faff8f71753de80fb0a8c9d.tar.gz nw4rtools-31380b4bb93d1fb65faff8f71753de80fb0a8c9d.zip |
AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!
Diffstat (limited to '')
-rw-r--r-- | NW4RTools/NW4RTools.csproj | 183 |
1 files changed, 89 insertions, 94 deletions
diff --git a/NW4RTools/NW4RTools.csproj b/NW4RTools/NW4RTools.csproj index bcdc413..50b4320 100644 --- a/NW4RTools/NW4RTools.csproj +++ b/NW4RTools/NW4RTools.csproj @@ -1,94 +1,89 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProductVersion>9.0.21022</ProductVersion> - <SchemaVersion>2.0</SchemaVersion> - <ProjectGuid>{A9C9FABD-0A5F-4DAB-979D-9F288F96866F}</ProjectGuid> - <OutputType>Library</OutputType> - <RootNamespace>NW4RTools</RootNamespace> - <AssemblyName>NW4RTools</AssemblyName> - <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug</OutputPath> - <DefineConstants>DEBUG</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> - <AllowUnsafeBlocks>true</AllowUnsafeBlocks> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <DebugType>none</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Release</OutputPath> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> - <AllowUnsafeBlocks>true</AllowUnsafeBlocks> - </PropertyGroup> - <ItemGroup> - <Reference Include="System" /> - <Reference Include="System.Xml" /> - <Reference Include="System.Drawing" /> - <Reference Include="System.Core" /> - <Reference Include="OpenTK"> - <HintPath>..\ExternalLibs\OpenTK.dll</HintPath> - </Reference> - </ItemGroup> - <ItemGroup> - <Compile Include="AssemblyInfo.cs" /> - <Compile Include="Logger.cs" /> - <Compile Include="InputStream.cs" /> - <Compile Include="Types.cs" /> - <Compile Include="ResDict.cs" /> - <Compile Include="BrresReader.cs" /> - <Compile Include="ResFile.cs" /> - <Compile Include="Models\Model.cs" /> - <Compile Include="Models\ByteCode.cs" /> - <Compile Include="Models\Node.cs" /> - <Compile Include="Util\IOrderedDictionary.cs" /> - <Compile Include="Util\OrderedDictionary.cs" /> - <Compile Include="Models\VertexData.cs" /> - <Compile Include="Models\Material.cs" /> - <Compile Include="Models\Shader.cs" /> - <Compile Include="Models\Shape.cs" /> - <Compile Include="Models\TextureInfo.cs" /> - <Compile Include="Enums.cs" /> - <Compile Include="DisplayList.cs" /> - <Compile Include="VertexSettings.cs" /> - <Compile Include="Util\collada_schema_1_4.cs" /> - <Compile Include="Texture.cs" /> - <Compile Include="Misc.cs" /> - <Compile Include="Models\OpenGL\GLModel.cs" /> - <Compile Include="Models\OpenGL\GLTexture.cs" /> - <Compile Include="Models\OpenGL\GLDisplayList.cs" /> - <Compile Include="BrresWriter.cs" /> - <Compile Include="OutputStream.cs" /> - <Compile Include="Models\Animation\ColorAnim.cs" /> - <Compile Include="Models\Animation\CharacterAnim.cs" /> - <Compile Include="Models\Animation\TextureSRTAnim.cs" /> - <Compile Include="Util\NVDXT.cs" /> - <Compile Include="ColladaExporter.cs" /> - <Compile Include="ObjExporter.cs" /> - <Compile Include="ObjImporter.cs" /> - <Compile Include="DisplayListWriter.cs" /> - <Compile Include="Models\Animation\Shared.cs" /> - </ItemGroup> - <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> - <ItemGroup> - <Folder Include="Models\" /> - <Folder Include="Util\" /> - <Folder Include="Models\OpenGL\" /> - <Folder Include="Models\Animation\" /> - </ItemGroup> - <ItemGroup> - <None Include="OpenTK.dll.config"> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - </None> - </ItemGroup> -</Project> +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.21022</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{A9C9FABD-0A5F-4DAB-979D-9F288F96866F}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <RootNamespace>NW4RTools</RootNamespace>
+ <AssemblyName>NW4RTools</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG DEV_DONT_MODIFY_TEXTURE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>none</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <DefineConstants>DEV_DONT_MODIFY_TEXTURE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Core" />
+ <Reference Include="OpenTK">
+ <HintPath>..\ExternalLibs\OpenTK.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="AssemblyInfo.cs" />
+ <Compile Include="Logger.cs" />
+ <Compile Include="InputStream.cs" />
+ <Compile Include="Types.cs" />
+ <Compile Include="ResDict.cs" />
+ <Compile Include="BrresReader.cs" />
+ <Compile Include="ResFile.cs" />
+ <Compile Include="Models\Model.cs" />
+ <Compile Include="Models\ByteCode.cs" />
+ <Compile Include="Models\Node.cs" />
+ <Compile Include="Util\IOrderedDictionary.cs" />
+ <Compile Include="Util\OrderedDictionary.cs" />
+ <Compile Include="Models\VertexData.cs" />
+ <Compile Include="Models\Material.cs" />
+ <Compile Include="Models\Shader.cs" />
+ <Compile Include="Models\Shape.cs" />
+ <Compile Include="Models\TextureInfo.cs" />
+ <Compile Include="Enums.cs" />
+ <Compile Include="DisplayList.cs" />
+ <Compile Include="VertexSettings.cs" />
+ <Compile Include="Util\collada_schema_1_4.cs" />
+ <Compile Include="Texture.cs" />
+ <Compile Include="Misc.cs" />
+ <Compile Include="Models\OpenGL\GLModel.cs" />
+ <Compile Include="Models\OpenGL\GLTexture.cs" />
+ <Compile Include="Models\OpenGL\GLDisplayList.cs" />
+ <Compile Include="BrresWriter.cs" />
+ <Compile Include="OutputStream.cs" />
+ <Compile Include="Models\Animation\ColorAnim.cs" />
+ <Compile Include="Models\Animation\CharacterAnim.cs" />
+ <Compile Include="Models\Animation\TextureSRTAnim.cs" />
+ <Compile Include="Util\NVDXT.cs" />
+ <Compile Include="ColladaExporter.cs" />
+ <Compile Include="ObjExporter.cs" />
+ <Compile Include="ObjImporter.cs" />
+ <Compile Include="DisplayListWriter.cs" />
+ <Compile Include="Models\Animation\Shared.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <None Include="OpenTK.dll.config">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ </ItemGroup>
+</Project>
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