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authorTreeki <treeki@gmail.com>2011-02-28 03:23:02 +0100
committerTreeki <treeki@gmail.com>2011-02-28 03:23:02 +0100
commit6b14bc71cb699b72ca6cf164b7b800add414dec6 (patch)
tree414bc20c8af5ae1373a4a15ddaaf2f706e3cb75f /NW4RTools/NW4RTools.csproj
parent00e977b3dbb8f447b034b7be387ee1a1cce0598c (diff)
downloadnw4rtools-6b14bc71cb699b72ca6cf164b7b800add414dec6.tar.gz
nw4rtools-6b14bc71cb699b72ca6cf164b7b800add414dec6.zip
progress on writing: offset calculation for models and textures complete!
Diffstat (limited to '')
-rw-r--r--NW4RTools/NW4RTools.csproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/NW4RTools/NW4RTools.csproj b/NW4RTools/NW4RTools.csproj
index 3afef3b..493cc46 100644
--- a/NW4RTools/NW4RTools.csproj
+++ b/NW4RTools/NW4RTools.csproj
@@ -72,12 +72,14 @@
<Compile Include="Models\OpenGL\GLDisplayList.cs" />
<Compile Include="BrresWriter.cs" />
<Compile Include="OutputStream.cs" />
+ <Compile Include="Models\Animation\TextureSRT.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Models\" />
<Folder Include="Util\" />
<Folder Include="Models\OpenGL\" />
+ <Folder Include="Models\Animation\" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config">