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author | Treeki <treeki@gmail.com> | 2011-02-04 15:40:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-02-04 15:40:12 +0100 |
commit | db8fc350b2bffda63d27797bfe7ae4afb4af327e (patch) | |
tree | a0a89cd83615e7794d9507d10c329e30c4226670 /NW4RTools/Models | |
download | nw4rtools-db8fc350b2bffda63d27797bfe7ae4afb4af327e.tar.gz nw4rtools-db8fc350b2bffda63d27797bfe7ae4afb4af327e.zip |
Initial commit of NW4RTools.
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data,
and incomplete Materials. Writing is completely unimplemented so far.
Diffstat (limited to 'NW4RTools/Models')
-rw-r--r-- | NW4RTools/Models/ByteCode.cs | 74 | ||||
-rw-r--r-- | NW4RTools/Models/Material.cs | 54 | ||||
-rw-r--r-- | NW4RTools/Models/Model.cs | 37 | ||||
-rw-r--r-- | NW4RTools/Models/Node.cs | 26 | ||||
-rw-r--r-- | NW4RTools/Models/VertexData.cs | 46 |
5 files changed, 237 insertions, 0 deletions
diff --git a/NW4RTools/Models/ByteCode.cs b/NW4RTools/Models/ByteCode.cs new file mode 100644 index 0000000..438c009 --- /dev/null +++ b/NW4RTools/Models/ByteCode.cs @@ -0,0 +1,74 @@ +using System; +using System.Collections.Generic; + +namespace NW4RTools.Models { + public class ByteCode { + public enum OpType { + None, Done, AssignNodeToParentMtx, BlendMatrices, DrawShape, AssignMtxToNode + } + + public class Instruction { + public virtual OpType GetOp() { + return OpType.None; + } + } + + public class DoneInstruction : Instruction { + public override OpType GetOp() { + return OpType.Done; + } + } + + public class AssignNodeToParentMtxInstruction : Instruction { + public override OpType GetOp() { + return OpType.AssignNodeToParentMtx; + } + + public UInt16 NodeID; + public UInt16 ParentMatrixID; + } + + public class BlendMatricesInstruction : Instruction { + public override OpType GetOp() { + return OpType.BlendMatrices; + } + + public UInt16 MatrixID; + public BlendedMatrix[] BlendedMatrices; + + public struct BlendedMatrix { + public UInt16 MatrixID; + public float Ratio; + } + } + + public class DrawShapeInstruction : Instruction { + public override OpType GetOp() { + return OpType.DrawShape; + } + + public UInt16 MaterialID; + public UInt16 ShapeID; + public UInt16 NodeID; + } + + public class AssignMtxToNodeInstruction : Instruction { + public override OpType GetOp() { + return OpType.AssignMtxToNode; + } + + public UInt16 MatrixID; + public UInt16 NodeID; + } + + + + + public List<Instruction> Instructions; + + public ByteCode() { + Instructions = new List<Instruction>(); + } + } +} + diff --git a/NW4RTools/Models/Material.cs b/NW4RTools/Models/Material.cs new file mode 100644 index 0000000..bb1b85a --- /dev/null +++ b/NW4RTools/Models/Material.cs @@ -0,0 +1,54 @@ +using System; + +namespace NW4RTools.Models { + public class ChanCtrl { + public UInt32 Flags; + public Color MatColor, AmbColor; + public UInt32 FlagC, FlagA; + } + + public class SRTSettingInfo { + public float ScaleX, ScaleY, Rotate, TranslateX, TranslateY; + + public byte CameraID; + public byte LightID; + public byte MapType; + public byte Flags; + public Matrix TexMatrix; + } + + public class BoundTextureInfo { + public string TextureName, PaletteName; + public UInt32 TexMapID, TlutID, WrapS, WrapT, MinFilt, MagFilt; + public float LODBias; + public UInt32 MaxAniso; + } + + + + public class Material { + public UInt32 Index, Flags; + + // ResGenMode + public byte TexCoordGenCount, ChanCount, TevStageCount, IndStageCount; + public UInt32 CullMode; + + // ResMatMisc + public byte ZCompLoc, LightSetID, FogID; + public byte[] IndirectTexMtxCalcMethod1; + public byte[] IndirectTexMtxCalcMethod2; + + // ResTexObj and ResTlutObj + public byte[][] TexObj; + public byte[] TlutObj; + + // ResTexSrt + public SRTSettingInfo[] SRTSettings; + + // UNFINISHED + + public Material() { + } + } +} + diff --git a/NW4RTools/Models/Model.cs b/NW4RTools/Models/Model.cs new file mode 100644 index 0000000..ea95f4f --- /dev/null +++ b/NW4RTools/Models/Model.cs @@ -0,0 +1,37 @@ +using System; +namespace NW4RTools.Models { + public class Model { + public enum ScaleModeType { + Standard, SoftImage, Maya + } + + public enum TexMatrixModeType { + Maya, SoftImage, Max + } + + public ResDict<ByteCode> Bytecode; + public ResDict<Node> Nodes; + public ResDict<VertexPosData> VtxPosData; + public ResDict<VertexNrmData> VtxNrmData; + public ResDict<VertexClrData> VtxClrData; + public ResDict<VertexTexCoordData> VtxTexCoordData; + + /*public ResDict Bytecode, Nodes, VtxPosData, VtsNrmData, VtxClrData, VtxTexCoordData; + public ResDict VtxFurVecData, VtxFurPosData, Materials, Shaders, Shapes; + public ResDict Textures, Palettes;*/ + + public ScaleModeType ScaleMode; + public TexMatrixModeType TexMatrixMode; + + public bool UsesNrmMtxArray, UsesTexMtxArray; + + public Int32[] MatrixIDtoNodeID; + + public Vec3 Minimum, Maximum; + + + public Model() { + } + } +} + diff --git a/NW4RTools/Models/Node.cs b/NW4RTools/Models/Node.cs new file mode 100644 index 0000000..4031ae9 --- /dev/null +++ b/NW4RTools/Models/Node.cs @@ -0,0 +1,26 @@ +using System; + +namespace NW4RTools.Models { + public class Node { + public enum BillboardType { + None, Type1, Type2, Type3, Type4, Type5, Type6 + } + + public UInt32 Index; + public UInt32 MatrixID; + public UInt32 Flags; + public BillboardType BillboardMode; + + public Vec3 Scale, Rotation, Translation; + public Vec3 BoxMin, BoxMax; + + public Node Parent, FirstChild, Next, Previous; + public byte[] UserData; + + public Matrix NodeMatrix, NodeInvMatrix; + + public Node() { + } + } +} + diff --git a/NW4RTools/Models/VertexData.cs b/NW4RTools/Models/VertexData.cs new file mode 100644 index 0000000..d8733b3 --- /dev/null +++ b/NW4RTools/Models/VertexData.cs @@ -0,0 +1,46 @@ +using System; + +namespace NW4RTools.Models { + public class VertexDataBase { + public UInt32 Index; + + public UInt32 ComponentCount, ComponentType; // todo: enums + public byte Fraction /* Not used for colours */, EntrySize; + public UInt16 EntryCount; + + // Todo, decode data when reading + public byte[] Data; + + public VertexDataBase() { + } + } + + + public class VertexPosData : VertexDataBase { + public Vec3 Minimum, Maximum; + + public VertexPosData() { + } + } + + + public class VertexNrmData : VertexDataBase { + public VertexNrmData() { + } + } + + + public class VertexClrData : VertexDataBase { + public VertexClrData() { + } + } + + + public class VertexTexCoordData : VertexDataBase { + public Vec2 Minimum, Maximum; + + public VertexTexCoordData() { + } + } +} + |