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author | Treeki <treeki@gmail.com> | 2011-02-05 04:34:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-02-05 04:34:12 +0100 |
commit | fe451ef6fb5ea07b45fdaf4218001558bb171ef0 (patch) | |
tree | 453501a8a560e82e542e7a183babcd06e71baa97 /NW4RTools/Models/OpenGL/GLTexture.cs | |
parent | db8fc350b2bffda63d27797bfe7ae4afb4af327e (diff) | |
download | nw4rtools-fe451ef6fb5ea07b45fdaf4218001558bb171ef0.tar.gz nw4rtools-fe451ef6fb5ea07b45fdaf4218001558bb171ef0.zip |
progress on material reading. still need to add DL handling and figure out what
the shader data offset is for (probably points to an entry in the Shaders dict)
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