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authorTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
committerTreeki <treeki@gmail.com>2011-03-10 03:00:09 +0100
commit5926616de2bd346f1a1c69c93ff2aaa3c453a2b3 (patch)
treef282b05ae5616a05fb4db167fad20ec242775c27 /NW4RTools/Models/OpenGL/GLModel.cs
parent7d391e33a0b3d9793c95fce832abb2c6d9002186 (diff)
downloadnw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.tar.gz
nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.zip
kinda hackish, but mostly working NSMBW lightmap support
Diffstat (limited to '')
-rw-r--r--NW4RTools/Models/OpenGL/GLModel.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/NW4RTools/Models/OpenGL/GLModel.cs b/NW4RTools/Models/OpenGL/GLModel.cs
index 18e5f6f..7de560e 100644
--- a/NW4RTools/Models/OpenGL/GLModel.cs
+++ b/NW4RTools/Models/OpenGL/GLModel.cs
@@ -215,7 +215,7 @@ namespace NW4RTools.Models.OpenGL {
GL.BindTexture(TextureTarget.Texture2D, 0);
} else {
BindTextureInfo(texInfoArray[i]);
- GL.Enable(EnableCap.Texture2D);
+ //GL.Enable(EnableCap.Texture2D);
}
}