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author | Treeki <treeki@gmail.com> | 2011-03-10 03:00:09 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-10 03:00:09 +0100 |
commit | 5926616de2bd346f1a1c69c93ff2aaa3c453a2b3 (patch) | |
tree | f282b05ae5616a05fb4db167fad20ec242775c27 /NW4RTools/Models/OpenGL/GLModel.cs | |
parent | 7d391e33a0b3d9793c95fce832abb2c6d9002186 (diff) | |
download | nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.tar.gz nw4rtools-5926616de2bd346f1a1c69c93ff2aaa3c453a2b3.zip |
kinda hackish, but mostly working NSMBW lightmap support
Diffstat (limited to '')
-rw-r--r-- | NW4RTools/Models/OpenGL/GLModel.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NW4RTools/Models/OpenGL/GLModel.cs b/NW4RTools/Models/OpenGL/GLModel.cs index 18e5f6f..7de560e 100644 --- a/NW4RTools/Models/OpenGL/GLModel.cs +++ b/NW4RTools/Models/OpenGL/GLModel.cs @@ -215,7 +215,7 @@ namespace NW4RTools.Models.OpenGL { GL.BindTexture(TextureTarget.Texture2D, 0); } else { BindTextureInfo(texInfoArray[i]); - GL.Enable(EnableCap.Texture2D); + //GL.Enable(EnableCap.Texture2D); } } |