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author | Treeki <treeki@gmail.com> | 2011-03-19 05:44:17 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-19 05:44:17 +0100 |
commit | 5affce95e2689ba72c55ca1c18a6a75a1786979e (patch) | |
tree | 6feb14b6698870ef32ab2280e39f724786eaff25 /NW4RTools/Models/OpenGL/GLModel.cs | |
parent | 6893a74fad0c58fceda13088bd5bd585950931b9 (diff) | |
download | nw4rtools-5affce95e2689ba72c55ca1c18a6a75a1786979e.tar.gz nw4rtools-5affce95e2689ba72c55ca1c18a6a75a1786979e.zip |
fixed! turns out the issue was in the 8-bit index optimisation, not materials
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