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authorTreeki <treeki@gmail.com>2011-02-05 04:34:12 +0100
committerTreeki <treeki@gmail.com>2011-02-05 04:34:12 +0100
commitfe451ef6fb5ea07b45fdaf4218001558bb171ef0 (patch)
tree453501a8a560e82e542e7a183babcd06e71baa97 /NW4RTools/Models/Model.cs
parentdb8fc350b2bffda63d27797bfe7ae4afb4af327e (diff)
downloadnw4rtools-fe451ef6fb5ea07b45fdaf4218001558bb171ef0.tar.gz
nw4rtools-fe451ef6fb5ea07b45fdaf4218001558bb171ef0.zip
progress on material reading. still need to add DL handling and figure out what
the shader data offset is for (probably points to an entry in the Shaders dict)
Diffstat (limited to '')
-rw-r--r--NW4RTools/Models/Model.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/NW4RTools/Models/Model.cs b/NW4RTools/Models/Model.cs
index ea95f4f..8fa576e 100644
--- a/NW4RTools/Models/Model.cs
+++ b/NW4RTools/Models/Model.cs
@@ -15,6 +15,7 @@ namespace NW4RTools.Models {
public ResDict<VertexNrmData> VtxNrmData;
public ResDict<VertexClrData> VtxClrData;
public ResDict<VertexTexCoordData> VtxTexCoordData;
+ public ResDict<Material> Materials;
/*public ResDict Bytecode, Nodes, VtxPosData, VtsNrmData, VtxClrData, VtxTexCoordData;
public ResDict VtxFurVecData, VtxFurPosData, Materials, Shaders, Shapes;