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authorTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
committerTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
commita7b952e51e8af35d903ae0a4fbe041423d35ff6d (patch)
treeec2bd343119bce56a265318cc5b2ee59362cc86f /NW4RTools/Models/Material.cs
parent27cd642d477e0c5647c61565af393f9dca8b6f66 (diff)
downloadnw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.tar.gz
nw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.zip
material reading support pretty much complete for now, just need to add shader
offset fixups once I get shader support in
Diffstat (limited to 'NW4RTools/Models/Material.cs')
-rw-r--r--NW4RTools/Models/Material.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/NW4RTools/Models/Material.cs b/NW4RTools/Models/Material.cs
index 4540b0d..8ece6ad 100644
--- a/NW4RTools/Models/Material.cs
+++ b/NW4RTools/Models/Material.cs
@@ -56,7 +56,11 @@ namespace NW4RTools.Models {
// Other
public List<BoundTextureInfo> BoundTextures;
- // UNFINISHED
+ // Display Lists
+ public byte[] PixDL;
+ public byte[] TevColorDL;
+ public byte[] IndMtxAndScaleDL;
+ public byte[] TexCoordGenDL;
public Material() {
}